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In the console and in the EditorWindow I manage to get an update when the hmd is mounted on and was not on.
But when I take it off it does not write anything to the console.
When I mount it back though it writes that it was off and that its on now.
It is like if the device is stopping sending data as soon as it is taken off, almost like its frozen and then send the data in the right order as soon as its back on.
I use the Quest2 but I would like the code to work on any type of device.
Oh and I run Unity 2021.3.15f1 LTS under windows11. OculusLiveLink works fine.
The text was updated successfully, but these errors were encountered:
Hello.
I am trying to findout if the hmd is mounted or not.
For this I use UserPresence Device binding:
/userPresence
Here is the code I tried:
In the console and in the EditorWindow I manage to get an update when the hmd is mounted on and was not on.
But when I take it off it does not write anything to the console.
When I mount it back though it writes that it was off and that its on now.
It is like if the device is stopping sending data as soon as it is taken off, almost like its frozen and then send the data in the right order as soon as its back on.
I use the Quest2 but I would like the code to work on any type of device.
Oh and I run Unity 2021.3.15f1 LTS under windows11. OculusLiveLink works fine.
The text was updated successfully, but these errors were encountered: