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Running the latest release of the example on Unity 2021.3.4 on Windows 10 with OpenXR and Vive Profile (using a Pro Eye) does react erratically - here a capture:
Are there any separated examples that provide only one interaction technique at the time? The demo seems a bit overloaded and I haven't found any reasonable debug hint on where the twitching originates ...
Best Regards
Hartmut
ps: the system works fine with all our old demos
The text was updated successfully, but these errors were encountered:
Running the latest release of the example on Unity 2021.3.4 on Windows 10 with OpenXR and Vive Profile (using a Pro Eye) does react erratically - here a capture:
https://cloud.technotecture.net/index.php/s/ZMGPPKwqfFeZ4Gp
Are there any separated examples that provide only one interaction technique at the time? The demo seems a bit overloaded and I haven't found any reasonable debug hint on where the twitching originates ...
Best Regards
Hartmut
ps: the system works fine with all our old demos
The text was updated successfully, but these errors were encountered: