-
Notifications
You must be signed in to change notification settings - Fork 1
/
LightpadProgram.cpp
671 lines (595 loc) · 23.9 KB
/
LightpadProgram.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
//
// LightpadProgramm.cpp
// Blocks
//
// Created by Urban Lienert on 09.02.20.
// Copyright © 2020 Urban Lienert. All rights reserved.
//
#include "LightpadProgram.hpp"
using namespace juce;
LightpadProgram::LightpadProgram (Block& b) : Program (b) {}
String LightpadProgram::getLittleFootProgram()
{
return R"littlefoot(
#heapsize: 870
//==============================================================================
/*
Heap layout:
=== Mode ===
0 1 byte x 1 mode
- 0 = Pd Logo
- 1 = Drum Pads
- 2 = Faders
- 3 = X Y Z Touch
- 4 = Drawing
1 1 byte x 1 submode
- 2 pads
- 3 pads etc.
=== 25 x Pads / 5 x Faders ===
2 4 byte x 25 colour
102 4 byte x 5 values (for Faders)
=== 24 x Touch ===
122 1 byte x 24 pad / fader index
=== 15 x 15 LEDs ===
146 3 byte x 225 led colors
=== Mixer ===
821 4 byte * 10 fader / buttons
=== Overlay Number ===
861 9 byte ( 4 byte number / 4 byte color / 1 byte mode)
*/
//==============================================================================
int numObjects;
int objectWidth;
int spaceWidth;
int activeObjects;
bool buttonTouch;
void initialise() {
activeObjects = 0;
// fill colors
int colIndex = 0;
for (int i = 0; i < 25; i++) {
int colour = 0xff87ceeb;
if (colIndex==1) {
colour = 0xff98fb98;
} else if (colIndex==2) {
colour = 0xffffe4e1;
} else if (colIndex==3) {
colour = 0xff9370db;
} else if (colIndex==4) {
colour = 0xfffffacd;
} else if (colIndex==5) {
colour = 0xff008b8b;
}
colIndex ++;
if (colIndex > 5)
colIndex = 0;
setHeapInt(2 + i*4, 0xff000000 + colour);
}
}
void repaint()
{
int mode = getHeapByte(0);
if (mode==0) {
drawLogo();
} else if (mode==1) {
drawDrumPads();
} else if (mode==2) {
drawFaders();
} else if (mode==3) {
drawXYZPad();
} else if (mode==4) {
drawPainting();
} else if (mode==5) {
drawMixer();
}
bool overlay = getHeapByte(869);
if (overlay) {
int number = getHeapInt(861);
int colour = getHeapInt(865);
if (number < 100) {
drawNumber(number, colour);
} else {
drawSmallNumber(number, colour);
}
}
}
int getNumObjects() {
// number of pads, faders etc
return getHeapByte(1);
}
void setColorForObject(int obj, int colour) {
// color for pads, faders, etc
setHeapInt(2 + obj*4, colour);
}
int getColorForObject(int obj) {
return getHeapInt(2 + obj*4);
}
void setIndexForTouch(int objIndex, int touchIndex) {
// value for object, faders, etc
setHeapByte(122 + touchIndex - 1, objIndex);
}
int getIndexForTouch(int touchIndex) {
return getHeapByte(122 + touchIndex - 1);
}
int getObjectIndex(float x, float y) {
int row = int (y * (0.95 / 2.0) * float (numObjects)) + 1;
int col = int (x * (0.95 / 2.0) * float (numObjects));
return (numObjects * (numObjects-row)) + col;
}
void setObjectActive (int objIndex, bool active)
{
activeObjects = active ? (activeObjects | (1 << objIndex)) : (activeObjects & ~(1 << objIndex));
}
bool getObjectActive (int objIndex)
{
return activeObjects & (1 << objIndex);
}
bool anyObjectActive()
{
return activeObjects;
}
void setFaderValue(int objIndex, float value) {
setHeapInt(102 + objIndex*4, int(value*1e6));
}
float getFaderValue(int objIndex) {
return float(getHeapInt(102 + objIndex*4))/1e6;
}
void setMixerValue(int objIndex, float value) {
setHeapInt(821 + objIndex*4, int(value*1e6));
}
float getMixerValue(int objIndex) {
return float(getHeapInt(821 + objIndex*4))/1e6;
}
void recomputeObjectSizes() {
numObjects = getNumObjects();
objectWidth = 15 / numObjects;
spaceWidth = 15 % numObjects;
int numSpaces = numObjects - 1;
if (numSpaces > 0)
spaceWidth = (15 % numObjects) / numSpaces;
else
spaceWidth = 0;
}
void drawDrumPads() {
if (getNumObjects()!=numObjects) {
recomputeObjectSizes();
}
if (isConnectedToHost())
drawPads();
}
void drawPads()
{
fillRect(0x000000, 0, 0, 15, 15);
int padIndex = 0;
int space = objectWidth + spaceWidth;
for (int padY = numObjects -1 ; padY >= 0; --padY) {
for (int padX = 0; padX < numObjects; ++padX) {
int colour = getColorForObject(padIndex);
if (getObjectActive(padIndex)) {
colour = 0xffffffff;
}
int dark = blendARGB (colour, 0xdd << 24);
int mid = blendARGB (colour, (0xdd / 2) << 24);
blendGradientRect (colour, mid, dark, mid, padX * space, padY * space, objectWidth, objectWidth);
++padIndex;
}
}
}
void drawFaders() {
if (getNumObjects()!=numObjects) {
recomputeObjectSizes();
}
fillRect (0x000000, 0, 0, 15, 15);
int faderIndex = 0;
int space = objectWidth + spaceWidth;
for (int faderX = 0; faderX < numObjects; ++faderX) {
int colour = getColorForObject(faderIndex);
int value = int(getFaderValue(faderIndex)*14) + 1;
int dark = blendARGB (colour, 0xdd << 24);
int mid = blendARGB (colour, (0xdd / 2) << 24);
blendGradientRect (colour, dark, dark, colour, faderX * space, 15-value, objectWidth, value);
faderIndex++;
}
}
void drawMixer() {
if (getNumObjects()!=numObjects) {
recomputeObjectSizes();
}
fillRect (0x000000, 0, 0, 15, 15);
int space = objectWidth + spaceWidth;
for (int faderX = 0; faderX < numObjects; ++faderX) {
int colour = getColorForObject(faderX);
int value = int(getMixerValue(faderX)*11) + 1;
int dark = blendARGB (colour, 0xdd << 24);
int mid = blendARGB (colour, (0xdd / 2) << 24);
blendGradientRect (colour, dark, dark, colour, faderX * space, 15-value, objectWidth, value);
}
for (int padX = 0; padX < numObjects; ++padX) {
int colour = getColorForObject(padX+numObjects);
int value = int(getMixerValue(padX+5));
int dark = blendARGB (colour, 0xdd << 24);
int mid = blendARGB (colour, (0xdd / 2) << 24);
blendGradientRect (colour, mid, dark, mid, padX * space, 0, objectWidth, 3);
if (value==0) {
fillRect(0xff000000, padX * space + 1, 0, objectWidth, 3);
}
}
}
void drawXYZPad() {
fillRect(0x000000, 0, 0, 15, 15);
drawPressureMap();
fadePressureMap();
fillRect(0xffffff, 5, 7, 5, 1);
fillRect(0xffffff, 7, 5, 1, 5);
fillRect(0xffffff, 0, 0, 1, 15);
fillRect(0xffffff, 14, 0, 1, 15);
fillRect(0xffffff, 0, 0, 15, 1);
fillRect(0xffffff, 0, 14, 15, 1);
}
void drawLED(int ledNr, int colour) {
int red = (colour & 0x00ff0000) >> 16;
int green = (colour & 0x0000ff00) >> 8;
int blue = (colour & 0x000000ff);
int byte = ledNr * 3 + 146;
setHeapByte(byte, red);
setHeapByte(byte + 1, green);
setHeapByte(byte + 2, blue);
}
void blendLED(int ledNr, int colour) {
int red = (colour & 0x00ff0000) >> 16;
int green = (colour & 0x0000ff00) >> 8;
int blue = (colour & 0x000000ff);
int byte = ledNr * 3 + 146;
red = red | getHeapByte(byte);
green = green | getHeapByte(byte + 1);
blue = blue | getHeapByte(byte + 2);
setHeapByte(byte, red);
setHeapByte(byte + 1, green);
setHeapByte(byte + 2, blue);
}
void drawRect(int ledNr, int w, int h, int colour) {
for (int i = ledNr; i<ledNr + w; ++i) {
for (int j = 0; j<h; ++j) {
drawLED(i + j*15, colour);
}
}
}
void drawCircle(int cx, int cy, int r, int colour) {
int red = (colour & 0x00ff0000) >> 16;
int green = (colour & 0x0000ff00) >> 8;
int blue = (colour & 0x000000ff);
for (int y = 0; y < 15; ++y) {
for (int x = 0; x < 15; ++x) {
int a = x - cx;
int b = y - cy;
int sqr = a*a + b*b;
if (sqr <= r*r) {
int c = makeARGB(0xff, red, green, blue);
drawLED(x + y*15, c);
} else {
int rm = r+1;
int max = rm*rm - r*r;
if (sqr < rm*rm) {
float diff = rm*rm - r*r;
float alpha = (sqr - r*r) / diff;
alpha = alpha * 2.5;
int rDark = red - int(float(red)*alpha);
if (rDark<0) rDark = 0;
int bDark = blue - int(float(blue)*alpha);
if (bDark<0) bDark = 0;
int gDark = green - int(float(green)*alpha);
if (gDark<0) gDark = 0;
int c = makeARGB(0xff, rDark, gDark, bDark);
blendLED(x + y*15, c);
}
}
}
}
}
void drawTriangle(int x, int y, int s, int deg, int c) {
for (int a = 0; a < s; ++a) {
for (int b = a; b < s; ++b) {
if (deg==0) drawLED(x+a/2 + (y+b-(a/2))*15, c); // 0
else if (deg==1) drawLED(x+(s-1)-a + (y+b)*15, c); // 45
else if (deg==2) drawLED(x+b-(a/2) + (y+a/2)*15, c); // 90
else if (deg==3) drawLED(x+a + (y+b)*15, c); // 135
else if (deg==4) drawLED(x+(s-1)/2-a/2 + (y+b-(a/2))*15, c); // 180
else if (deg==5) drawLED(x+(s-1)-b + (y+a)*15, c); // 225
else if (deg==6) drawLED(x+b-(a/2) + (y+(s-1)/2-a/2)*15, c); // 270
else if (deg==7) drawLED(x+b + (y+a)*15, c); // 315
}
}
}
void drawNumber(int n, int color) {
int sy = 4;
int sx = 3;
int n1 = getBitValueForNumber(n / 10);
int n2 = getBitValueForNumber(n % 10);
int c = 0;
for (int y = 0; y < 7; ++y) {
for (int x = 0; x < 4; ++x) {
if (((n1 >> (27-c)) & 0x01) == 1)
fillPixel(color, sx+x, sy+y);
if (((n2 >> (27-c)) & 0x01) == 1)
fillPixel(color, sx+x+5, sy+y);
++c;
}
}
}
void drawSmallNumber(int n, int color) {
int sy = 5;
int sx = 2;
int n1 = getBitValueForSmallNumber(n / 100);
int n2 = getBitValueForSmallNumber((n % 100) / 10);
int n3 = getBitValueForSmallNumber(n % 10);
int c = 0;
for (int y = 0; y < 5; ++y) {
for (int x = 0; x < 3; ++x) {
if (((n1 >> (14-c)) & 0x01) == 1)
fillPixel(color, sx+x, sy+y);
if (((n2 >> (14-c)) & 0x01) == 1)
fillPixel(color, sx+x+4, sy+y);
if (((n3 >> (14-c)) & 0x01) == 1)
fillPixel(color, sx+x+8, sy+y);
++c;
}
}
}
void clearScreen() {
for (int x = 0; x < 675; ++x) {
int byte = x + 146;
setHeapByte(byte, 0);
}
}
void drawPainting() {
for (int y = 0; y < 15; ++y) {
for (int x = 0; x < 15; ++x) {
int byte = (x + y * 15) * 3 + 146;
int red = getHeapByte(byte);
int green = getHeapByte(byte + 1);
int blue = getHeapByte(byte + 2);
fillPixel (makeARGB(0xff, red, green, blue), x, y);
}
}
}
int getBitValueForNumber(int number) {
if (number==1) {
return 102900258;
}
if (number==2) {
return 110175375;
}
if (number==3) {
return 110190998;
}
if (number==4) {
return 56226065;
}
if (number==5) {
return 260628766;
}
if (number==6) {
return 38332822;
}
if (number==7) {
return 252781636;
}
if (number==8) {
return 110717334;
}
if (number==9) {
return 110719268;
}
return 110877078;
}
int getBitValueForSmallNumber(int number) {
if (number==1) {
return 11410;
}
if (number==2) {
return 31399;
}
if (number==3) {
return 29327;
}
if (number==4) {
return 23497;
}
if (number==5) {
return 31118;
}
if (number==6) {
return 14762;
}
if (number==7) {
return 29348;
}
if (number==8) {
return 10922;
}
if (number==9) {
return 10958;
}
return 11114;
}
void touchStart(int index, float x, float y, float z, float vz) {
int mode = getHeapByte(0);
if (mode==1) {
int padIndex = getObjectIndex(x, y);
setIndexForTouch(padIndex, index);
setObjectActive(padIndex, true);
} else if (mode==2) {
int faderIndex = getObjectIndex(x, 2.0);
setIndexForTouch(faderIndex, index);
float max = 1.931510272;
float min = 0.071419848;
float value = clamp(0.0, 1.0, 1 - (y-min)/(max-min));
setFaderValue(faderIndex, value);
int param1 = (10 << 26) + faderIndex;
sendMessageToHost(param1, 1, int(value*1e6));
} else if (mode==5) {
float max = 1.931510272;
float min = 0.531454406857143;
if (y<min-0.2) {
int padIndex = getObjectIndex(x, 2.0);
bool value = bool(getMixerValue(padIndex+5));
setMixerValue(padIndex+5, float(!value));
buttonTouch = true;
int param1 = (11 << 26) + 0;
sendMessageToHost(param1, padIndex, int(!value));
} else {
buttonTouch = false;
float value = clamp(0.0, 1.0, 1 - (y-min)/(max-min));
int faderIndex = getObjectIndex(x, 2.0);
setIndexForTouch(faderIndex, index);
setMixerValue(faderIndex, value);
int param1 = (11 << 26) + 1;
sendMessageToHost(param1, faderIndex, int(value*1e6));
}
}
}
void touchMove(int index, float x, float y, float z, float vz) {
int mode = getHeapByte(0);
if (mode==2) {
int faderIndex = getIndexForTouch(index);
float max = 1.931510272;
float min = 0.071419848;
float value = clamp(0.0, 1.0, 1 - (y-min)/(max-min));
setFaderValue(faderIndex, value);
int param1 = (10 << 26) + faderIndex;
sendMessageToHost(param1, 2, int(value*1e6));
} else if (mode==3) {
addPressurePoint(0xff0000, x, y, z*10);
} else if (mode==5) {
float max = 1.931510272;
float min = 0.531454406857143;
if (y>=min-0.1 && !buttonTouch) {
float value = clamp(0.0, 1.0, 1 - (y-min)/(max-min));
int faderIndex = getIndexForTouch(index);
setMixerValue(faderIndex, value);
int param1 = (11 << 26) + 1;
sendMessageToHost(param1, faderIndex, int(value*1e6));
}
}
}
void touchEnd(int index, float x, float y, float z, float vz) {
int mode = getHeapByte(0);
if (mode==1) {
int padIndex = getIndexForTouch(index);
setObjectActive(padIndex, false);
} else if (mode==2) {
int faderIndex = getIndexForTouch(index);
float max = 1.931510272;
float min = 0.071419848;
float value = clamp(0.0, 1.0, 1 - (y-min)/(max-min));
int param1 = (10 << 26) + faderIndex;
sendMessageToHost(param1, 0, int(value*1e6));
}
}
void handleMessage (int param1, int param2, int param3) {
int command = (param1 >> 26) & 0x3F;
int subCommand = (param1 >> 18) & 0xFF;
if (command==0) {
if (subCommand==0) {
// set mode
setHeapByte(0, param3);
} else if (subCommand==1) {
// set submode (grid size)
setHeapByte(1, param3);
}
} else if (command==1) {
// set colors for 3 objects
int color1 = ((param1 << 16) & 0x00ff0000) + ((param2 >> 16) & 0x0000ffff) + 0xff000000;
int color2 = ((param2 << 8) & 0x00ffff00) + ((param3 >> 24) & 0x000000ff) + 0xff000000;
int color3 = (param3 & 0x00ffffff) + 0xff000000;
setColorForObject(subCommand, color1);
setColorForObject(subCommand + 1, color2);
setColorForObject(subCommand + 2, color3);
} else if (command==2) {
// set colors for 1 objects
setColorForObject(subCommand, param3);
} else if (command==3) {
// set fader / button values
float value = float(param3) / 1e6;
if (param2==0) {
// fader
setFaderValue(subCommand, value);
} else if (param2==1) {
// mixer buttons
setMixerValue(subCommand+5, value);
} else if (param2==2) {
// mixer fader
setMixerValue(subCommand, value);
}
} else if (command==4) {
// draw LED
int colour = param3;
drawLED(subCommand, colour);
} else if (command==5) {
// clear Screen
clearScreen();
} else if (command==6) {
// draw rect
drawRect(subCommand, param1 & 0xff, param2, param3);
} else if (command==7) {
// draw circle
drawCircle(subCommand, param1 & 0xff, param2, param3);
} else if (command==8) {
// draw triangle
drawTriangle(subCommand, param1 & 0xff, (param2 >> 16) & 0xff, param2 & 0xff, param3);
} else if (command==9) {
// draw number overlay
if (subCommand==1) {
// overlay
setHeapInt(861, param2);
setHeapInt(865, param3);
setHeapByte(869, 1);
} else if (subCommand==0) {
// hide overlay
setHeapByte(869, 0);
}
}
// send back message for confirmation
sendMessageToHost(param1, 0 , 0);
}
void drawLogo() {
int foreground = 0xffffff;
int background = 0x000000;
fillRect (background, 0, 0, 15, 15);
fillPixel (foreground, 2, 3);
fillPixel (foreground, 3, 3);
fillPixel (foreground, 4, 3);
fillPixel (foreground, 5, 3);
fillPixel (foreground, 6, 3);
fillPixel (foreground, 3, 4);
fillPixel (foreground, 7, 4);
fillPixel (foreground, 11, 4);
fillPixel (foreground, 3, 5);
fillPixel (foreground, 7, 5);
fillPixel (foreground, 11, 5);
fillPixel (foreground, 3, 6);
fillPixel (foreground, 7, 6);
fillPixel (foreground, 11, 6);
fillPixel (foreground, 3, 7);
fillPixel (foreground, 5, 7);
fillPixel (foreground, 6, 7);
fillPixel (foreground, 9, 7);
fillPixel (foreground, 10, 7);
fillPixel (foreground, 11, 7);
fillPixel (foreground, 3, 8);
fillPixel (foreground, 8, 8);
fillPixel (foreground, 11, 8);
fillPixel (foreground, 3, 9);
fillPixel (foreground, 8, 9);
fillPixel (foreground, 11, 9);
fillPixel (foreground, 3, 10);
fillPixel (foreground, 8, 10);
fillPixel (foreground, 11, 10);
fillPixel (foreground, 3, 11);
fillPixel (foreground, 4, 11);
fillPixel (foreground, 9, 11);
fillPixel (foreground, 10, 11);
fillPixel (foreground, 11, 11);
}
)littlefoot";
}