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SmartGifts.cs
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SmartGifts.cs
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using Newtonsoft.Json;
using Newtonsoft.Json.Converters;
using Oxide.Core;
using Oxide.Core.Libraries.Covalence;
using Oxide.Core.Plugins;
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace Oxide.Plugins
{
[Info("Smart Gifts", "TechnoMaster", "0.0.4")]
[Description("Distribute gifts to any player when they awake from sleep or when manually claimed.")]
internal class SmartGifts : RustPlugin
{
[PluginReference]
private Plugin DiscordMessages;
#region Fields
private List<ulong> onlinePlayersCache = new List<ulong>();
private bool mapWiped = false;
private string uidPrefix;
private static string DEFAULT_ADMIN_PERM = "smartgifts.admin";
private static string DEFAULT_DISCORD_WEBHOOK = "https://support.discord.com/hc/en-us/articles/228383668-Intro-to-Webhooks";
private static string DEFAULT_PREFIX = "SmartGifts";
private static string DEFAULT_PREFIX_COLOR = "yellow";
private static string DEFAULT_CLAIM_COMMAND = "sclaim";
#endregion Fields
#region Hooks
private void Init()
{
if (!string.IsNullOrEmpty(_configData.cPermissions.admin) && !permission.PermissionExists(_configData.cPermissions.admin)) permission.RegisterPermission(_configData.cPermissions.admin, this);
uidPrefix = UnityEngine.Random.Range(1, 99).ToString();
LoadData();
if (mapWiped)
{
DeleteMapWipeEntries();
SaveData();
RefreshPlayersCache();
}
if (_configData.cDiscordMessages.enabled && (string.IsNullOrEmpty(_configData.cDiscordMessages.webhookURL) || _configData.cDiscordMessages.webhookURL == DEFAULT_DISCORD_WEBHOOK))
PrintWarning("Discord Webhook URL not specified. Please set webhook url in plugin config.");
cmd.AddChatCommand(_configData.claimCommand, this, "ClaimGift");
}
private void OnNewSave(string filename) => mapWiped = true;
private void OnPlayerConnected(BasePlayer player) => AddPlayerToCache(player.userID);
private void OnPlayerDisconnected(BasePlayer player, string reason) => RemovePlayerFromCache(player.userID);
private void OnPlayerSleepEnded(BasePlayer player) => DistributeGifts(player);
private void Loaded() => AddOnlinePlayersToCache();
private void Unload()
{
onlinePlayersCache = null;
mapWiped = false;
uidPrefix = null;
DEFAULT_ADMIN_PERM = null;
DEFAULT_DISCORD_WEBHOOK = null;
DEFAULT_PREFIX = null;
DEFAULT_PREFIX_COLOR = null;
DEFAULT_CLAIM_COMMAND = null;
_configData = null;
GIFT_ENTRIES_DATA_FILE = null;
giftEntriesData = null;
}
#endregion Hooks
#region Configuration
private ConfigData _configData;
private class ConfigData
{
[JsonProperty(PropertyName = "Prefix")]
public string prefix = DEFAULT_PREFIX;
[JsonProperty(PropertyName = "PrefixColor")]
public string prefixColor = DEFAULT_PREFIX_COLOR;
[JsonProperty(PropertyName = "GiftClaimCommand")]
public string claimCommand = DEFAULT_CLAIM_COMMAND;
[JsonProperty(PropertyName = "Permissions")]
public ConfigPermissions cPermissions = new ConfigPermissions();
[JsonProperty(PropertyName = "DiscordMessages")]
public ConfigDiscordMessages cDiscordMessages = new ConfigDiscordMessages();
[JsonProperty(PropertyName = "FileLogging")]
public ConfigFileLogging cFileLogging = new ConfigFileLogging();
}
private class ConfigPermissions
{
[JsonProperty(PropertyName = "Admin")]
public string admin = DEFAULT_ADMIN_PERM;
}
private class ConfigDiscordMessages
{
[JsonProperty(PropertyName = "Enabled")]
public bool enabled = true;
[JsonProperty(PropertyName = "WebhookURL")]
public string webhookURL = DEFAULT_DISCORD_WEBHOOK;
[JsonProperty(PropertyName = "LogCommand")]
public bool logCommand = true;
[JsonProperty(PropertyName = "LogPlayerGiveAttempt")]
public bool logPlayerGiveAttempt = true;
}
private class ConfigFileLogging
{
[JsonProperty(PropertyName = "Enabled")]
public bool enabled = true;
[JsonProperty(PropertyName = "LogCommand")]
public bool logCommand = true;
[JsonProperty(PropertyName = "LogPlayerGiveAttempt")]
public bool logPlayerGiveAttempt = true;
}
protected override void LoadConfig()
{
base.LoadConfig();
try
{
_configData = Config.ReadObject<ConfigData>();
if (_configData == null)
LoadDefaultConfig();
}
catch (Exception ex)
{
PrintError($"The configuration file is corrupted. \n{ex}");
LoadDefaultConfig();
}
SaveConfig();
}
protected override void LoadDefaultConfig()
{
PrintWarning("Creating a new configuration file");
_configData = new ConfigData();
}
protected override void SaveConfig() => Config.WriteObject(_configData);
#endregion Configuration
#region Data
private static string GIFT_ENTRIES_DATA_FILE = "SmartGifts_Entries";
private GiftEntriesData giftEntriesData;
private class GiftEntriesData
{
[JsonProperty(PropertyName = "Entries", ObjectCreationHandling = ObjectCreationHandling.Replace)]
public List<Entry> Entries = new List<Entry>();
}
private class Entry
{
[JsonProperty(PropertyName = "ID")]
public string ID;
[JsonProperty(PropertyName = "Gift", ObjectCreationHandling = ObjectCreationHandling.Replace)]
public Gift Gift;
[JsonProperty(PropertyName = "Distribution Type (SpecificPlayers/MapPlayers/ServerPlayers/Everyone)")]
[JsonConverter(typeof(StringEnumConverter))]
public DistributionTypes DistributionType;
[JsonProperty(PropertyName = "Delete Entry On Map Wipe (true/false)")]
public bool DeleteEntryOnMapWipe = false;
[JsonProperty(PropertyName = "Pending Players")]
public List<ulong> PendingPlayers = new List<ulong>();
[JsonProperty(PropertyName = "Given Players")]
public List<ulong> GivenPlayers = new List<ulong>();
}
private class Gift
{
[JsonProperty(PropertyName = "Item ShortName")]
public string ShortName;
[JsonProperty(PropertyName = "Item Amount")]
public int Amount;
}
private enum DistributionTypes
{
SpecificPlayers,
MapPlayers,
ServerPlayers,
Everyone,
}
private void LoadData()
{
try
{
giftEntriesData = Interface.Oxide.DataFileSystem.ReadObject<GiftEntriesData>(GIFT_ENTRIES_DATA_FILE);
}
catch (Exception e)
{
PrintError(e.ToString());
}
if (giftEntriesData == null) giftEntriesData = new GiftEntriesData();
SaveData();
}
private void SaveData()
{
SaveGiftEntries();
}
private void SaveGiftEntries()
{
Interface.Oxide.DataFileSystem.WriteObject(GIFT_ENTRIES_DATA_FILE, giftEntriesData);
}
#endregion Data
#region Commands
#region > player
private void ClaimGift(BasePlayer player, string command, string[] args)
{
var hasGifts = DistributeGifts(player, true);
if (!hasGifts) PrintPlayer(Translate("Player_claim_no_gifts"), player);
}
#endregion > player
#region > entry
[ConsoleCommand("sgift.entry.new_item")]
private void cmdEntryNewItem(ConsoleSystem.Arg arg) => entryNewItem(ParseCSA(arg), arg.Player());
[ChatCommand("sgift.entry.new_item")]
private void chatEntryNewItem(BasePlayer player, string command, string[] args) => entryNewItem(new CommandArg() { Args = args }, player, true);
[ConsoleCommand("sgift.entry.list")]
private void cmdEntryList(ConsoleSystem.Arg arg) => entryList(ParseCSA(arg), arg.Player());
[ChatCommand("sgift.entry.list")]
private void chatEntryList(BasePlayer player, string command, string[] args) => entryList(new CommandArg() { Args = args }, player, true);
[ConsoleCommand("sgift.entry.view")]
private void cmdEntryView(ConsoleSystem.Arg arg) => entryView(ParseCSA(arg), arg.Player());
[ChatCommand("sgift.entry.view")]
private void chatEntryView(BasePlayer player, string command, string[] args) => entryView(new CommandArg() { Args = args }, player, true);
[ConsoleCommand("sgift.entry.delete")]
private void cmdEntryDelete(ConsoleSystem.Arg arg) => entryDelete(ParseCSA(arg), arg.Player());
[ChatCommand("sgift.entry.delete")]
private void chatEntryDelete(BasePlayer player, string command, string[] args) => entryDelete(new CommandArg() { Args = args }, player, true);
[ConsoleCommand("sgift.entry.add_pending_players")]
private void cmdEntryAddPendingPlayers(ConsoleSystem.Arg arg) => entryAddPendingPlayers(ParseCSA(arg), arg.Player());
[ChatCommand("sgift.entry.add_pending_players")]
private void chatEntryAddPendingPlayers(BasePlayer player, string command, string[] args) => entryAddPendingPlayers(new CommandArg() { Args = args }, player, true);
[ConsoleCommand("sgift.entry.remove_pending_player")]
private void cmdEntryRemovePendingPlayer(ConsoleSystem.Arg arg) => entryRemovePendingPlayer(ParseCSA(arg), arg.Player());
[ChatCommand("sgift.entry.remove_pending_player")]
private void chatEntryRemovePendingPlayer(BasePlayer player, string command, string[] args) => entryRemovePendingPlayer(new CommandArg() { Args = args }, player, true);
[ConsoleCommand("sgift.entry.add_given_players")]
private void cmdEntryAddGivenPlayers(ConsoleSystem.Arg arg) => entryAddGivenPlayers(ParseCSA(arg), arg.Player());
[ChatCommand("sgift.entry.add_given_players")]
private void chatEntryAddGivenPlayers(BasePlayer player, string command, string[] args) => entryAddGivenPlayers(new CommandArg() { Args = args }, player, true);
[ConsoleCommand("sgift.entry.remove_given_player")]
private void cmdEntryRemoveGivenPlayer(ConsoleSystem.Arg arg) => entryRemoveGivenPlayer(ParseCSA(arg), arg.Player());
[ChatCommand("sgift.entry.remove_given_player")]
private void chatEntryRemoveGivenPlayer(BasePlayer player, string command, string[] args) => entryRemoveGivenPlayer(new CommandArg() { Args = args }, player, true);
#endregion > entry
#endregion Commands
#region Entry
private void entryNewItem(CommandArg arg, BasePlayer player = null, bool isChat = false)
{
if (player && !HasAccessAdmin(player)) return;
if (!arg.HasArgs() || arg.Args.Length < 3)
{
PrintConsole(Translate("Invalid_syntax"), player, isChat);
return;
}
string itemShortname, itemAmount = "1", distributionType = DistributionTypes.SpecificPlayers.ToString(), playerSteamIDs = "", deleteEntryOnMapWipeS = "false";
itemShortname = arg.Args[0].ToString();
itemAmount = arg.Args[1].ToString();
distributionType = arg.Args[2].ToString();
if (arg.Args.Length >= 4)
playerSteamIDs = arg.Args[3].ToString();
if (arg.Args.Length >= 5)
deleteEntryOnMapWipeS = arg.Args[4].ToString();
var isValidItem = ItemManager.itemList.Exists(d => d.shortname == itemShortname);
if (!isValidItem)
{
PrintConsole(Translate("Invalid_item_shortname"), player, isChat);
return;
}
DistributionTypes dt;
Enum.TryParse(distributionType, out dt);
Boolean deleteEntryOnMapWipeB = false;
Boolean.TryParse(deleteEntryOnMapWipeS, out deleteEntryOnMapWipeB);
List<ulong> uPlayers = new List<ulong>();
string playersSteamIDsLang = "";
switch (dt)
{
case DistributionTypes.SpecificPlayers:
{
if (string.IsNullOrEmpty(playerSteamIDs.Trim()))
{
PrintConsole(Translate("Required_field_players_steam_id"), player, isChat);
return;
}
var uPendingPlayers = playerSteamIDs.Trim().Split(',').Select(StringToUlong).ToList();
uPlayers = uPendingPlayers;
playersSteamIDsLang = playerSteamIDs.Trim();
break;
}
case DistributionTypes.MapPlayers:
{
foreach (BasePlayer p in BasePlayer.allPlayerList)
{
uPlayers.Add(p.userID);
}
playersSteamIDsLang = "All Players In Map";
break;
}
case DistributionTypes.ServerPlayers:
{
foreach (IPlayer p in covalence.Players.All)
{
uPlayers.Add(StringToUlong(p.Id));
}
playersSteamIDsLang = "All Players In Server";
break;
}
case DistributionTypes.Everyone:
{
playersSteamIDsLang = "Everyone";
break;
}
}
var entry = new Entry
{
ID = NewUID(),
Gift = new Gift
{
ShortName = itemShortname,
Amount = StringToInt(itemAmount),
},
DistributionType = dt,
DeleteEntryOnMapWipe = deleteEntryOnMapWipeB,
PendingPlayers = uPlayers,
};
giftEntriesData.Entries.Add(entry);
SaveData();
RefreshPlayersCache();
var dict = new Dictionary<string, string>
{
{"entryID", entry.ID },
{"shortName", entry.Gift.ShortName },
{"amount", entry.Gift.Amount.ToString()},
{"distributionType", dt.ToString()},
{"playersSteamIDs", playersSteamIDsLang},
{"deleteEntryOnMapWipe", deleteEntryOnMapWipeB.ToString()},
};
var message = Translate("Entry_new_item", dict);
PrintConsoleInfo(message, player, isChat);
if (_configData.cFileLogging.logCommand)
FileLog(message, player);
if (_configData.cDiscordMessages.logCommand)
DiscordMessage(message, player);
}
private void entryList(CommandArg arg, BasePlayer player = null, bool isChat = false)
{
if (player && !HasAccessAdmin(player)) return;
List<string> entryIDs = new List<string>();
giftEntriesData.Entries.ForEach(e => entryIDs.Add(e.ID));
var dict = new Dictionary<string, string>
{
{"entryIDs", string.Join(", ", entryIDs.ToArray()) },
};
var message = Translate("Entry_list", dict);
PrintConsole(message, player, isChat);
}
private void entryView(CommandArg arg, BasePlayer player = null, bool isChat = false)
{
if (player && !HasAccessAdmin(player)) return;
if (!arg.HasArgs() || arg.Args.Length < 1)
{
PrintConsole(Translate("Invalid_syntax"), player, isChat);
return;
}
string entryID = arg.Args[0].ToString();
var entryIndex = giftEntriesData.Entries.FindIndex(d => d.ID == entryID);
if (entryIndex == -1)
{
PrintConsole(Translate("Entry_invalid_id"), player, isChat);
return;
}
var entry = giftEntriesData.Entries[entryIndex];
var dict = new Dictionary<string, string>
{
{"entryID", entry.ID },
{"shortName", entry.Gift.ShortName },
{"amount", entry.Gift.Amount.ToString()},
{"distributionType", entry.DistributionType.ToString()},
{"deleteEntryOnMapWipe", entry.DeleteEntryOnMapWipe.ToString()},
};
var message = Translate("Entry_view_item", dict);
PrintConsole(message, player, isChat);
}
private void entryDelete(CommandArg arg, BasePlayer player = null, bool isChat = false)
{
if (player && !HasAccessAdmin(player)) return;
if (!arg.HasArgs() || arg.Args.Length < 1)
{
PrintConsole(Translate("Invalid_syntax"), player, isChat);
return;
}
string entryID = arg.Args[0].ToString();
var entryIndex = giftEntriesData.Entries.FindIndex(d => d.ID == entryID);
if (entryIndex == -1)
{
PrintConsole(Translate("Entry_invalid_id"), player, isChat);
return;
}
try
{
giftEntriesData.Entries.RemoveAll(d => d.ID == entryID);
SaveData();
}
catch (Exception e)
{
PrintConsole($"{Translate("Error")} \n{e}", player, isChat);
return;
}
RefreshPlayersCache();
var dict = new Dictionary<string, string>
{
{"entryID", entryID} ,
};
var message = Translate("Entry_delete", dict);
PrintConsoleInfo(message, player, isChat);
if (_configData.cFileLogging.logCommand)
FileLog(message, player);
if (_configData.cDiscordMessages.logCommand)
DiscordMessage(message, player);
}
private void entryAddPendingPlayers(CommandArg arg, BasePlayer player = null, bool isChat = false)
{
if (player && !HasAccessAdmin(player)) return;
if (!arg.HasArgs() || arg.Args.Length < 2)
{
PrintConsole(Translate("Invalid_syntax"), player, isChat);
return;
}
string entryID, playerSteamIDs;
entryID = arg.Args[0].ToString();
playerSteamIDs = arg.Args[1].ToString();
List<ulong> uPlayers = new List<ulong>();
string playersSteamIDsLang = "";
if (string.IsNullOrEmpty(playerSteamIDs.Trim()))
{
PrintConsole(Translate("Required_field_players_steam_id"), player, isChat);
return;
}
uPlayers = playerSteamIDs.Trim().Split(',').Select(StringToUlong).ToList();
playersSteamIDsLang = playerSteamIDs.Trim();
var entryIndexID = giftEntriesData.Entries.FindIndex(d => d.ID == entryID);
if (entryIndexID == -1)
{
PrintConsole(Translate("Entry_invalid_id"), player, isChat);
return;
}
try
{
if (giftEntriesData.Entries[entryIndexID].DistributionType == DistributionTypes.Everyone)
{
PrintConsole(Translate("Invalid_distribution_type_cannot_add_pending_players"), player, isChat);
return;
}
uPlayers.ForEach(d => giftEntriesData.Entries[entryIndexID].PendingPlayers.Add(d));
SaveData();
}
catch (Exception e)
{
PrintConsole($"{Translate("Error")} \n{e}", player, isChat);
return;
}
RefreshPlayersCache();
var dict = new Dictionary<string, string>
{
{"entryID", entryID} ,
{"pendingPlayers", playersSteamIDsLang},
};
var message = Translate("Entry_add_pending_players", dict);
PrintConsoleInfo(message, player, isChat);
if (_configData.cFileLogging.logCommand)
FileLog(message, player);
if (_configData.cDiscordMessages.logCommand)
DiscordMessage(message, player);
}
private void entryRemovePendingPlayer(CommandArg arg, BasePlayer player = null, bool isChat = false)
{
if (player && !HasAccessAdmin(player)) return;
if (!arg.HasArgs() || arg.Args.Length < 2)
{
PrintConsole(Translate("Invalid_syntax"), player, isChat);
return;
}
string entryID, playerSteamID;
entryID = arg.Args[0].ToString();
playerSteamID = arg.Args[1].ToString();
List<ulong> uPlayers = new List<ulong>();
var entryIndexID = giftEntriesData.Entries.FindIndex(d => d.ID == entryID);
if (entryIndexID == -1)
{
PrintConsole(Translate("Entry_invalid_id"), player, isChat);
return;
}
try
{
giftEntriesData.Entries[entryIndexID].PendingPlayers.RemoveAll(d => d == StringToUlong(playerSteamID));
SaveData();
}
catch (Exception e)
{
PrintConsole($"{Translate("Error")} \n{e}", player, isChat);
return;
}
RefreshPlayersCache();
var dict = new Dictionary<string, string>
{
{"entryID", entryID} ,
{"pendingPlayer", playerSteamID},
};
var message = Translate("Entry_remove_pending_player", dict);
PrintConsoleInfo(message, player, isChat);
if (_configData.cFileLogging.logCommand)
FileLog(message, player);
if (_configData.cDiscordMessages.logCommand)
DiscordMessage(message, player);
}
private void entryAddGivenPlayers(CommandArg arg, BasePlayer player = null, bool isChat = false)
{
if (player && !HasAccessAdmin(player)) return;
if (!arg.HasArgs() || arg.Args.Length < 2)
{
PrintConsole(Translate("Invalid_syntax"), player, isChat);
return;
}
string entryID, playerSteamIDs;
entryID = arg.Args[0].ToString();
playerSteamIDs = arg.Args[1].ToString();
List<ulong> uPlayers = new List<ulong>();
string playersSteamIDsLang = "";
if (string.IsNullOrEmpty(playerSteamIDs.Trim()))
{
PrintConsole(Translate("Required_field_players_steam_id"), player, isChat);
return;
}
uPlayers = playerSteamIDs.Trim().Split(',').Select(StringToUlong).ToList();
playersSteamIDsLang = playerSteamIDs.Trim();
var entryIndexID = giftEntriesData.Entries.FindIndex(d => d.ID == entryID);
if (entryIndexID == -1)
{
PrintConsole(Translate("Entry_invalid_id"), player, isChat);
return;
}
try
{
if (giftEntriesData.Entries[entryIndexID].DistributionType != DistributionTypes.Everyone)
{
PrintConsole(Translate("Invalid_distribution_type_cannot_add_given_players"), player, isChat);
return;
}
uPlayers.ForEach(d => giftEntriesData.Entries[entryIndexID].GivenPlayers.Add(d));
SaveData();
}
catch (Exception e)
{
PrintConsole($"{Translate("Error")} \n{e}", player, isChat);
return;
}
RefreshPlayersCache();
var dict = new Dictionary<string, string>
{
{"entryID", entryID} ,
{"givenPlayers", playersSteamIDsLang},
};
var message = Translate("Entry_add_given_players", dict);
PrintConsoleInfo(message, player, isChat);
if (_configData.cFileLogging.logCommand)
FileLog(message, player);
if (_configData.cDiscordMessages.logCommand)
DiscordMessage(message, player);
}
private void entryRemoveGivenPlayer(CommandArg arg, BasePlayer player = null, bool isChat = false)
{
if (player && !HasAccessAdmin(player)) return;
if (!arg.HasArgs() || arg.Args.Length < 2)
{
PrintConsole(Translate("Invalid_syntax"), player, isChat);
return;
}
string entryID, playerSteamID;
entryID = arg.Args[0].ToString();
playerSteamID = arg.Args[1].ToString();
List<ulong> uPlayers = new List<ulong>();
var entryIndexID = giftEntriesData.Entries.FindIndex(d => d.ID == entryID);
if (entryIndexID == -1)
{
PrintConsole(Translate("Entry_invalid_id"), player, isChat);
return;
}
try
{
giftEntriesData.Entries[entryIndexID].GivenPlayers.RemoveAll(d => d == StringToUlong(playerSteamID));
SaveData();
}
catch (Exception e)
{
PrintConsole($"{Translate("Error")} \n{e}", player, isChat);
return;
}
RefreshPlayersCache();
var dict = new Dictionary<string, string>
{
{"entryID", entryID} ,
{"givenPlayer", playerSteamID},
};
var message = Translate("Entry_remove_given_player", dict);
PrintConsoleInfo(message, player, isChat);
if (_configData.cFileLogging.logCommand)
FileLog(message, player);
if (_configData.cDiscordMessages.logCommand)
DiscordMessage(message, player);
}
#endregion Entry
#region Distributor
private enum GivePlayerItemStatus
{
InvalidShortName,
CreateItemFailed,
InventorySlotFull,
FailedToGiveItem,
Success,
}
private bool DistributeGifts(BasePlayer player, bool isClaim = false)
{
var cacheExists = onlinePlayersCache.Exists(d => d == player.userID);
if (cacheExists)
{
giftEntriesData.Entries.ForEach(entry =>
{
switch (entry.DistributionType)
{
case DistributionTypes.Everyone:
{
var hasGiven = entry.GivenPlayers.Exists(p => p == player.userID);
if (hasGiven) return;
break;
}
case DistributionTypes.MapPlayers:
case DistributionTypes.ServerPlayers:
case DistributionTypes.SpecificPlayers:
{
var isPending = entry.PendingPlayers.Exists(p => p == player.userID);
if (!isPending) return;
break;
}
}
DistributePlayerEntry(player, entry, isClaim);
});
return true;
}
return false;
}
private void DistributePlayerEntry(BasePlayer player, Entry entry, bool isClaim)
{
string message = "";
int totalItems = 0;
if (!String.IsNullOrEmpty(entry.Gift.ShortName))
totalItems = 1;
if (GetPlayerFreeSlots(player) < (totalItems + 1))
{
message = Translate("Player_give_gift_failed_inventory_full");
if (totalItems > 1) message = Translate("Player_give_gifts_failed_inventory_full");
PrintPlayer(message, player);
return;
}
string playerMessage = "";
var dict = new Dictionary<string, string>
{
{"itemAmount", entry.Gift.Amount.ToString() },
{"itemName", GetItemDisplayName(entry.Gift.ShortName) },
{"entryID", entry.ID },
{"playerID", player.userID.ToString() },
{"playerName", player.displayName },
};
var status = GivePlayerItem(player, entry.Gift.ShortName, entry.Gift.Amount);
switch (status)
{
case GivePlayerItemStatus.CreateItemFailed:
case GivePlayerItemStatus.FailedToGiveItem:
case GivePlayerItemStatus.InvalidShortName:
{
message = Translate("Distributor_failed_give_player_item", dict);
break;
}
case GivePlayerItemStatus.InventorySlotFull:
{
playerMessage = Translate("Player_give_gift_failed_inventory_full");
message = Translate("Distributor_failed_give_player_item", dict);
break;
}
case GivePlayerItemStatus.Success:
{
playerMessage = Translate("Player_give_item_success", dict);
if (isClaim) playerMessage = Translate("Player_claim_item_success", dict);
message = Translate("Distributor_give_player_item", dict);
break;
}
}
if (!string.IsNullOrEmpty(playerMessage)) PrintPlayer(playerMessage, player);
PrintConsoleInfo(message);
if (_configData.cFileLogging.logPlayerGiveAttempt)
FileLog(message);
if (_configData.cDiscordMessages.logPlayerGiveAttempt)
DiscordMessage(message);
if (status == GivePlayerItemStatus.Success)
{
RemovePlayerFromCache(player.userID);
if (entry.DistributionType == DistributionTypes.Everyone)
{
AddPlayerToGiven(player.userID, entry.ID);
}
else
{
RemovePlayerFromPending(player.userID, entry.ID);
}
SaveData();
}
return;
}
private GivePlayerItemStatus GivePlayerItem(BasePlayer player, string shortName, int amount, string displayName = null, ulong skinID = 0)
{
var iDef = ItemManager.FindItemDefinition(shortName);
if (iDef == null)
{
return GivePlayerItemStatus.InvalidShortName;
}
var newItem = ItemManager.Create(iDef, amount, skinID);
if (newItem == null)
{
return GivePlayerItemStatus.CreateItemFailed;
}
if (!string.IsNullOrEmpty(displayName)) newItem.name = displayName;
if (GetPlayerFreeSlots(player) < 1)
{
return GivePlayerItemStatus.InventorySlotFull;
}
try
{
player.GiveItem(newItem, BaseEntity.GiveItemReason.PickedUp);
}
catch (Exception ex)
{
PrintWarning(ex.ToString());
return GivePlayerItemStatus.FailedToGiveItem;
}
return GivePlayerItemStatus.Success;
}
private void AddOnlinePlayersToCache()
{
foreach (BasePlayer p in BasePlayer.allPlayerList)
{
AddPlayerToCache(p.userID);
}
}
private void AddPlayerToCache(ulong playerID)
{
giftEntriesData.Entries.ForEach(d =>
{
switch (d.DistributionType)
{
case DistributionTypes.SpecificPlayers:
case DistributionTypes.MapPlayers:
case DistributionTypes.ServerPlayers:
{
var pendingExists = d.PendingPlayers.Exists(pp => pp == playerID);
var cacheExists = onlinePlayersCache.Exists(pc => pc == playerID);
if (pendingExists && !cacheExists) onlinePlayersCache.Add(playerID);
break;
}
case DistributionTypes.Everyone:
{
var givenExists = d.GivenPlayers.Exists(gp => gp == playerID);
var cacheExists = onlinePlayersCache.Exists(pc => pc == playerID);
if (!givenExists && !cacheExists) onlinePlayersCache.Add(playerID);
break;
}
}
});
}
private void RemovePlayerFromCache(ulong playerID)
{
onlinePlayersCache.RemoveAll(d => d == playerID);
}
private void RefreshPlayersCache()
{
onlinePlayersCache = new List<ulong>();
AddOnlinePlayersToCache();
}
private void RemovePlayerFromPending(ulong playerID, string entryID)
{
var entryIndex = giftEntriesData.Entries.FindIndex(e => e.ID == entryID);
if (entryIndex == -1) return;
giftEntriesData.Entries[entryIndex].PendingPlayers.RemoveAll(p => p == playerID);
}
private void AddPlayerToGiven(ulong playerID, string entryID)
{
var entryIndex = giftEntriesData.Entries.FindIndex(e => e.ID == entryID);
if (entryIndex == -1) return;
giftEntriesData.Entries[entryIndex].GivenPlayers.Add(playerID);
}
private void DeleteMapWipeEntries()
{
giftEntriesData.Entries.ForEach(e =>
{
if (e.DeleteEntryOnMapWipe)
giftEntriesData.Entries.RemoveAll(re => re.ID == e.ID);
});
}
#endregion Distributor
#region Logging
private void FileLog(string message, BasePlayer player = null)
{
if (!_configData.cFileLogging.enabled)
return;
var dateTime = DateTime.Now.ToString("yyyy'-'MM'-'dd'T'HH':'mm':'ssK");
var msg = $"[{dateTime}] {message}";
if (player)
{
msg = $"[{dateTime}|{player.userID}] {message}";
}
LogToFile("", msg, this);
}
private void PrintConsoleInfo(string message, BasePlayer player = null, bool isChat = false)
{
var dateTime = DateTime.Now.ToString("yyyy'-'MM'-'dd'T'HH':'mm':'ssK");
if (player)
{
if (isChat) SendReply(player, $"[{PrefixAndColor()}] {message}");
Puts($"[{dateTime}|{player.userID}] {message}");
PrintToConsole(player, $"[{dateTime}] {message}");
return;
}
Puts($"[{dateTime}] {message}");
}
private void PrintConsole(string message, BasePlayer player = null, bool isChat = false)
{
if (player)
{
if (isChat) SendReply(player, $"[{PrefixAndColor()}] {message}");
PrintToConsole(message);
return;
}