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VR Guidelines

Guidelines and stencils to create VR apps and experience. Best practices. Sketch, Illustrator and Unity3D templates files.

Goals

  1. Share knowledge
  2. Allow collaborate
  3. Learn and learn

1. Contents

1.1 Grids & Field of View

  • To-do

1.2 Distance

  • To-do

1.3 Typography

  • To-do

1.4 Color Palette

  • To-do

1.5 UI Components

  • To-do

1.6 Layouts

  • Examples (To-do)

2. Stencils

2.1 Sketch

2.3 Adobe Illustrator

  • Daydream (To-do)
  • Samsung Gear VR (To-do)

2.4 Unity3D