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Networking #6

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WickTheThird opened this issue Apr 5, 2024 · 0 comments
Open

Networking #6

WickTheThird opened this issue Apr 5, 2024 · 0 comments
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@WickTheThird
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WickTheThird commented Apr 5, 2024

The aim for this is to make sure that the game has multiplayer capabilites integrated with it as we go such that when we have to implement it itll be a seamless experience.

For this there are a few dependencies of which i reccomend checking out the following link and video, which also explains how to set up a multiplayer environment.

Note that you shall also require a running server, which will be written in a language/framework of your choice. It needs to support up to 10 players on a channel, so i recommend using socket.io for this since the library already has everything build and a large support accross languages.

DON'T USE SOCKET LIBRARY THAT'S BUILD INTO JAVA UNLESS YOU WANT TO GO THROUGH HELL

https://www.youtube.com/watch?v=yeQkM0_IOMQ
(note that there are two parts of this)

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