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Create a procedural map generator #7

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R3X-G1L6AME5H opened this issue Apr 5, 2024 · 0 comments
Open

Create a procedural map generator #7

R3X-G1L6AME5H opened this issue Apr 5, 2024 · 0 comments
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@R3X-G1L6AME5H
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R3X-G1L6AME5H commented Apr 5, 2024

The requirements of the map generator are:

  • Makes interesting terrains (chef's choice)
  • Has absolute anchor points; areas on the map which are predefined in their content.
    * The generator must generate fluid paths while taking these points into consideration
    * The main one is the player spawn point at the center of the map. The point from which the game starts
  • The generator must provide ample variety of terrain, for example:
    * Choke points
    * Wide open areas
    * Narrow tunnels
    * Option for environmental obstacles
    * Hidden chambers
    * Utility/functional rooms(factories that generate items after every wave)
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