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Suggestion - Apply changes to multiple .map files #272

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JoshTheGameDev opened this issue Feb 12, 2020 · 1 comment
Open

Suggestion - Apply changes to multiple .map files #272

JoshTheGameDev opened this issue Feb 12, 2020 · 1 comment

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@JoshTheGameDev
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This would be a MUCH needed improvement for campaign editing/modding.

Having to find the right attributes of a weapon or damage effect to change across multiple maps can be needlessly time consuming and prone to errors.

Suggest to allow users to apply changes to multiple map files that are open in tabs, through a right click option or in the "File" menu.

Or at least a copy/paste function of the attributes of the currently open tab.

@palesius
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FWIW I hacked together a batch modding class for my Walking Sim mod. Since I got tired of having to redo things after every patch. It takes config files like the blow and applies them to all open map files.
matg|globals\globals|enum8:375:Damage Resistance:11

The above line would open all "matg" tags named "globals\globals" and if it found an enum8 field named "Damage Resistance" on line 375 of the plugin, it would set the value to 11.

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