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--- [Easy Fix] Auto-Update RealTime Poking .XML for all MCC (Method) #309

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TrevorAvrett opened this issue Oct 17, 2020 · 0 comments
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@TrevorAvrett
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TrevorAvrett commented Oct 17, 2020

Request for Assembly to,
upon immediate failure to Poke due to non-matching build versions of MCC from the Poking XML:

MCC will automatically check the File Version description of:

"(wherever user has steam installed-root)\Steam\steamapps\common\Halo The Master Chief Collection\MCC\Binaries\Win64\MCC-Win64-Shipping.exe"

and add a line to the

"(wherever user has Assembly installed-root)\assembly\Formats(Halo Game)MCC(Halo Game)MCC_Poking.XML"

with that <version name="{MCC-Win64-Shipping.exe File Version description} ...>

if the (Halo Game)MCC_Poking.XML does not have that version documented.
If this happens, then Assembly immediately retries the poke, prior to informing the user of an error.

Debug of the updated XML file might be worth noting to the user in case they have any issues when Assembly attempts to update the Poking XML of another MCC Halo game.

@TrevorAvrett TrevorAvrett changed the title RealTime Poking in MCC Updater RealTime Poking in MCC Debug Auto-Updater Oct 17, 2020
@TrevorAvrett TrevorAvrett changed the title RealTime Poking in MCC Debug Auto-Updater [Fix] RealTime Poking in MCC Debug Auto-Updater Oct 18, 2020
@TrevorAvrett TrevorAvrett changed the title [Fix] RealTime Poking in MCC Debug Auto-Updater [Fix] Auto-Update RealTime Poking .XML for all MCC (Method) Oct 22, 2020
@TrevorAvrett TrevorAvrett changed the title [Fix] Auto-Update RealTime Poking .XML for all MCC (Method) --- [Fix] Auto-Update RealTime Poking .XML for all MCC (Method) Oct 22, 2020
@TrevorAvrett TrevorAvrett changed the title --- [Fix] Auto-Update RealTime Poking .XML for all MCC (Method) --- [Easy Fix] Auto-Update RealTime Poking .XML for all MCC (Method) Oct 22, 2020
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