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--- [Request] Partial BSP Tag injecting (If Possible) #311

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TrevorAvrett opened this issue Oct 18, 2020 · 0 comments
Open

--- [Request] Partial BSP Tag injecting (If Possible) #311

TrevorAvrett opened this issue Oct 18, 2020 · 0 comments

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@TrevorAvrett
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TrevorAvrett commented Oct 18, 2020

I believe partial BSP injecting vastly opens the doors for the possibilities of new sandbox creations.

I am interested in injecting just a handful of instances into a map, as this is all I need. I only need the model-bitmap data, not the sound, lighting effects, triggers, etc etc.

I would love to have the ability to inject particular instances for the sole use as models, rather than entire BSP scenarios.

Example:

I am currently experimenting with making the Heavy Dropship 04 from SandTrap (Shrine BSP Instances: 27-29, occurring near clusters: 001 and 041) an actual vehicle right now.

          1.     Heavy Dropship - Instance - 027 pistons_thick side and pistons.001_thin side
          2.     Heavy Dropship - Instance 028 handles - meshId47_name.003 - hev.003
          3.     Heavy Dropship - Instance 029 -dropship04 -dropship04.001-meshId49_name
          Materials: deav_decals01, hev1_diff, hev2_diff
@TrevorAvrett TrevorAvrett changed the title Request: Partial BSP Tag injecting? Request: Partial BSP Tag injecting (If Possible) Oct 18, 2020
@TrevorAvrett TrevorAvrett changed the title Request: Partial BSP Tag injecting (If Possible) [Request] Partial BSP Tag injecting (If Possible) Oct 18, 2020
@TrevorAvrett TrevorAvrett changed the title [Request] Partial BSP Tag injecting (If Possible) --- [Request] Partial BSP Tag injecting (If Possible) Oct 22, 2020
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