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zetapack.ini
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zetapack.ini
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[all]
debug = 0;
# Are paths below based on relative paths to the folder this script is running in
relative_paths = 1
# Create 'screen shots' of models' G3D animations?
generate_g3d_images = 1
# export functions, see "perldoc GraphViz" (or search.cpan.org for GraphViz) for a list
#export_graph=as_svg;as_png
export_graph=as_svg;as_png;as_canon;as_text;as_cmapx
# combine png and cmapx to clickable map
build_clickable_map=1
version=Zetapack
# should links to units go the single pages for each unit (vs. the techtree-page if set to 0)
link_to_single_units=1
# stat raise by levels as factor, as specified in the code, thanks titi for digging it out
level_hp=1.5
level_ep=1.5
level_sight=1.2
level_armor=1.5
# megaglest-code
#maxHp+= ut->getMaxHp()*50/100;
#maxEp+= ut->getMaxEp()*50/100;
#sight+= ut->getSight()*20/100;
#armor+= ut->getArmor()*50/100;
[files]
g3dviewer_path=../../zetaglest-source/mk/linux/zegaglest_g3dviewer
factions_path=../../zetaglest-data/techs/zetapack/factions
resources_path=../../zetaglest-data/techs/zetapack/resources
pack_file=../../zetaglest-data/techs/zetapack/zetapack.xml
out_path=..
glestkeys=../../zetaglest-source/mk/shared/glestkeys.ini
#summary=glest_autodocument_summary.html
summary=index.html
units_path=units
upgrades_path=upgrades
images_path=images
[style]
# set columns and their order for all and everything table:
# see available options with the command line: "grep \$col{ ./convert_faction_xml2html.pl"
columns_all_table= \
name, \
name_pretty, \
name_link, \
faction, \
faction_pretty, \
type, \
max_strength_vs_land, \
max_strength_vs_air, \
max_range, \
attack_strength_1, \
attack_var_1, \
attack_range_1, \
attack_type_1, \
used_on_hold_position_1, \
target_1, \
attack_speed_1, \
attack_start_time_1, \
attack_ep_cost_1, \
attack_strength_2, \
attack_var_2, \
attack_range_2, \
attack_type_2, \
used_on_hold_position_2, \
target_2, \
attack_speed_2, \
attack_start_time_2, \
attack_ep_cost_2, \
max_hp, \
regeneration, \
max_ep, \
regeneration_ep, \
armor, \
armor_type, \
sight, \
creation_1, \
creation_2, \
production_time, \
gold_1, \
wood_1, \
stone_1, \
food_1, \
energy_1, \
housing, \
gold_2, \
wood_2, \
stone_2, \
food_2, \
energy_2, \
housing, \
storage, \
move_speed_1, \
move_speed_2, \
move_speed_3, \
max_move_speed, \
max_level, \
available_upgrades, \
morphing_to_1, \
morphing_discount_1, \
morphing_speed_1, \
morphing_to_2, \
morphing_discount_2, \
morphing_speed_2, \
morphing_to_3, \
morphing_discount_3, \
morphing_speed_3, \
heal_skill_1, \
heal_units_1, \
heal_speed_1, \
heal_skill_2, \
heal_units_2, \
heal_speed_2, \
mine_resource_1, \
mine_speed_1, \
mine_max_load_1, \
mine_hits_per_unit_1, \
mine_resource_2, \
mine_speed_2, \
mine_max_load_2, \
mine_hits_per_unit_2, \
upgrade_affects
svg_fontcolor = 0.13472,0.809,0.925;
# generate an html that jekyll can use
header=<<EOT
---
title: VAR_TITLE
layout: techtree
---
<a href="VAR_SUMMARY">Zetapack Techtree summary (home)</a> |
<a href="/docs/">Game Help and Documentation</a>
EOT
# the footer is handled in _includes/tail.html
footer=<<EOT
<!-- start footer -->
<!-- end footer -->
EOT
resource_order=gold:wood:stone:food:energy:housing:grace
map_legend=<<EOT
<h4>Arrow Styles:</h4>
<ul>
<li>Bold: Unit creates building
<li>Solid: Building produces unit or upgrade
<li>Dashed: Units morphs/upgrades to other unit
<li>Dotted: Unit or Upgrade is a requirement
</ul>
EOT
# settings for glest_g3dviewer unit-pictures
unit_png_rotate_x_value=318
unit_png_rotate_y_value=6
unit_png_building_zoom=0.68
unit_png_unit_zoom=1.3
# resize screenshots of glest_g3dviewer
# orignal size is 640x432 so use that ratio
unit_png_width=320
unit_png_height=216