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GameStrings.h
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GameStrings.h
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#pragma once
#include <Helpers/CompileTime.h>
#ifndef GAMEMD_STRING
#define GAMEMD_STRING(name,addr)\
static constexpr constant_ptr<const char,addr> const name;
namespace GameStrings
{
// unsorted names
GAMEMD_STRING(YURI_S_REVENGE, 0x849F48u);
GAMEMD_STRING(BLOWFISH_DLL , 0x840A78u);
GAMEMD_STRING(XXICON_SHP , 0x8204FCu);
GAMEMD_STRING(LSSOBS_SHP , 0x8297F4u);
GAMEMD_STRING(_800 , 0x8297DCu);
GAMEMD_STRING(_640 , 0x8297E0u);
GAMEMD_STRING(_none_ , 0x817474u);
GAMEMD_STRING(none , 0x817694u);
GAMEMD_STRING(Neutral , 0x82BA08u);
GAMEMD_STRING(Civilian , 0x818164u);
GAMEMD_STRING(Special , 0x817318u);
// ini file names
GAMEMD_STRING(UIMD_INI , 0x827DC8u);
GAMEMD_STRING(THEMEMD_INI , 0x825D94u);
GAMEMD_STRING(EVAMD_INI , 0x825DF0u);
GAMEMD_STRING(SOUNDMD_INI , 0x825E50u);
GAMEMD_STRING(BATTLEMD_INI , 0x826198u);
GAMEMD_STRING(AIMD_INI , 0x82621Cu);
GAMEMD_STRING(ARTMD_INI , 0x826254u);
GAMEMD_STRING(RULESMD_INI , 0x826260u);
GAMEMD_STRING(RA2MD_INI , 0x826444u);
GAMEMD_STRING(MAPSELMD_INI , 0x830370u);
GAMEMD_STRING(MISSIONMD_INI, 0x839724u);
// ini section names
GAMEMD_STRING(General , 0x826278u);
GAMEMD_STRING(Basic , 0x82BF9Cu);
GAMEMD_STRING(AudioVisual , 0x839EA8u);
GAMEMD_STRING(CombatDamage, 0x839E8Cu);
GAMEMD_STRING(Radiation , 0x839E80u);
GAMEMD_STRING(ToolTips , 0x833188u);
GAMEMD_STRING(CrateRules , 0x839E9Cu);
GAMEMD_STRING(JumpjetControls,0x839D58u);
GAMEMD_STRING(Waypoints , 0x82DB0Cu);
GAMEMD_STRING(VariableNames, 0x83D824u);
GAMEMD_STRING(MCVRedeploys, 0x83CF68);
// EVA entry names
GAMEMD_STRING(EVA_StructureSold , 0x819030u);
GAMEMD_STRING(EVA_UnitSold , 0x822630u);
GAMEMD_STRING(EVA_OreMinerUnderAttack, 0x824784u);
GAMEMD_STRING(EVA_CannotDeployHere , 0x82012Cu);
GAMEMD_STRING(EVA_UnitReady , 0x8249A0u);
// CSF Labels
GAMEMD_STRING(TXT_TO_REPLAY , 0x83DB24);
GAMEMD_STRING(TXT_OK , 0x825FB0);
GAMEMD_STRING(TXT_CANCEL , 0x825FD0);
GAMEMD_STRING(TXT_CONTROL , 0x82729C);
GAMEMD_STRING(TXT_INTERFACE , 0x826FEC);
GAMEMD_STRING(TXT_SELECTION , 0x827250);
GAMEMD_STRING(TXT_TAUNT , 0x827218);
GAMEMD_STRING(TXT_TEAM , 0x826FA4);
GAMEMD_STRING(TXT_SAVING_GAME , 0x820DD4);
GAMEMD_STRING(TXT_GAME_WAS_SAVED , 0x829FE0);
GAMEMD_STRING(TXT_ERROR_SAVING_GAME, 0x829EBC);
GAMEMD_STRING(GUI_DEBUG , 0x827AF8);
// ....
}
#undef GAMEMD_STRING
#endif