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Detecting collision between multiple players and allowing them to move each other? #10

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d1ddle opened this issue Apr 14, 2021 · 0 comments

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@d1ddle
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d1ddle commented Apr 14, 2021

Any easy way I could compensate for something like this:
//client 2 pushes client 1
//client 1 recieves client 2s onlinePlayerPos (the pushed player pos)
//override client 1 playerPos with client 2 onlinePlayerPos

It might be a stretch because the current system is peer-to-peer position passing and not passed through any 1 client..

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