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Node.h
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Node.h
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#pragma once
template < typename T>
class Node
{
private:
T value; // A data value
Node<T>* next; // Pointer to next node
public:
Node();
Node(const T& v);
Node(const T& v, Node<T>* n);
void setItem(const T& v);
void setNext(Node<T>* n);
T& getValue() ;
Node<T>* getNext() const;
~Node() {
}
};
template < typename T>
Node<T>::Node() : next(nullptr) {}
template < typename T>
Node<T>::Node(const T& v) : value(v), next(nullptr) {}
template < typename T>
Node<T>::Node(const T& v, Node<T>* n) : value(v), next(n) {}
template < typename T>
void Node<T>::setItem(const T& v)
{
value = v;
}
template < typename T>
void Node<T>::setNext(Node<T>* n)
{
next = n;
}
template < typename T>
T& Node<T>::getValue()
{
return value;
}
template < typename T>
Node<T>* Node<T>::getNext() const
{
return next;
}