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[Lag][Compact Kinetic Water Generators] - High tick time consumption from kinetic generators #762

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GTNH-Afx237v7 opened this issue Dec 8, 2020 · 0 comments

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@GTNH-Afx237v7
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Compact kinetic generators consume significant tick time [CompactKineticGenerators-1.7.10-1.0]

Current Behavior

As mentioned on discord, profiling using tick profiler shows the kinetic generators as first results, i.e. consuming high tick time

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Context

Profiling using Visualvm [2.0.3]:
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Disclaimer: no expert on profiling, this is the first time I have used Visualvm
Feel free to also PM me on discord (Afx237v7) if further info is needed

Game Environment

  • Modpack Name: Gregtech: New Horizons
  • Version used: 2.0.9.0 QF4
  • Download Link if possible:

Also include:

  • Gregtech version: gregtech-5.09.33.52
  • IC2 version: industrialcraft-2-2.2.828a-experimental
  • Java version: 1.8.0_271
  • Operating System: Windows 8.1 Enterprise

Misc Info

Check all that apply ([ ] -> [x] - use a lowercase x)

  •    Using GT:NH/GT:New Horizons?
  •    Single Player?
  •    Multi Player?
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