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Storing all game states in a single Python dictionary is not good -- we should use Redis to handle this.
This will be a pretty big operation & will require careful handling of locks, concurrency, etc. We can use this thread for future discussion.
The text was updated successfully, but these errors were encountered:
amritrau
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Storing all game states in a single Python dictionary is not good -- we should use Redis to handle this.
This will be a pretty big operation & will require careful handling of locks, concurrency, etc. We can use this thread for future discussion.
The text was updated successfully, but these errors were encountered: