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Neutrino TypeScript Preset

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neutrino-preset-ts is a Neutrino preset that supports building generic applications for the web using TypeScript.

Features

  • Zero upfront configuration necessary to start developing and building a web app using TypeScript
  • TypeScript is a superset of JavaScript, allowing up to ES 7 features.
  • Webpack loaders for importing HTML, CSS, images, icons, and fonts
  • Webpack Dev Server during development
  • Automatic creation of HTML pages, no templating necessary
  • Hot Module Replacement support
  • Tree-shaking to create smaller bundles
  • Production-optimized bundles with minification and easy chunking
  • Code splitting support to easily split your code into various bundles
  • Easily extensible to customize your project as needed

Requirements

  • Node.js v6.9+
  • Yarn or npm client
  • Neutrino v5

Installation

neutrino-preset-ts can be installed via the Yarn or npm clients. Inside your project, make sure neutrino, typescript, and neutrino-preset-ts are development dependencies.

Yarn

❯ yarn add --dev neutrino typescript neutrino-preset-ts

npm

❯ npm install --save-dev neutrino typescript neutrino-preset-ts

Project Layout

neutrino-preset-ts follows the standard project layout specified by Neutrino. This means that by default all project source code should live in a directory named src in the root of the project. This includes JavaScript files, CSS stylesheets, images, and any other assets that would be available to your compiled project.

Quickstart

After installing Neutrino and the TypeScript preset, we need to add some configuration for the TypeScript compiler. Add a new file named tsconfig.json in the root of your project.

❯ touch tsconfig.json

This file contains some TypeScript compiler configuration, and you can read more about its options here. We do not want to move away from using this file because it is very handy and controls a lot of options. Edit your tsconfig.json file with the following minimalist configuration:

{
  "compilerOptions": {
    "target": "es5",
    "module": "commonjs",
    "sourceMap": true,
    "jsx": "react"
  },
  "exclude": [
    "node_modules"
  ],
  "compileOnSave": false
}

Add a new directory named src in the root of the project, with a single TS file named index.ts in it.

❯ mkdir src && touch src/index.ts

This preset exposes an element in the page with an ID of root to which you can mount your application. Edit your src/index.ts file with the following:

const app = document.createElement('main');
const text = document.createTextNode('Hello world!');

app.appendChild(text);
document.getElementById('root').appendChild(app);

Now edit your project's package.json to add commands for starting and building the application:

{
  "neutrino": {
    "use": [
      "neutrino-preset-ts"
    ]
  },
  "scripts": {
    "start": "neutrino start",
    "build": "neutrino build"
  },
}

Start the app, then open a browser to the address in the console:

Yarn

❯ yarn start
✔ Development server running on: http://localhost:5000
✔ Build completed

npm

❯ npm start
✔ Development server running on: http://localhost:5000
✔ Build completed

Building

neutrino-preset-ts builds static assets to the build directory by default when running neutrino build. Using the quick start example above as a reference:

❯ yarn build
clean-webpack-plugin: /build has been removed.
Build completed in 0.779s

Hash: 55c33df4cd1222a03505
Version: webpack 2.2.1
Time: 784ms
                                  Asset       Size  Chunks             Chunk Names
   index.52f2d06086f51d21f9c9.bundle.js  213 bytes    0, 1  [emitted]  index
manifest.c10c6464802bf71a2c3f.bundle.js    1.41 kB       1  [emitted]  manifest
                             index.html  779 bytes          [emitted]
✨  Done in 2.10s.

You can either serve or deploy the contents of this build directory as a static site.

Hot Module Replacement

While neutrino-preset-ts supports Hot Module Replacement your app, it does require some application-specific changes in order to operate. Your application should define split points for which to accept modules to reload using module.hot:

For example:

import app from './app';

document
  .getElementById('root')
  .appendChild(app('Hello world!'));

if (module.hot) {
  module.hot.accept('./app');
}

Or for all paths:

import app from './app';

document
  .getElementById('root')
  .appendChild(app('Hello world!'));

if (module.hot) {
  module.hot.accept();
}

Using dynamic imports with import() will automatically create split points and hot replace those modules upon modification during development.

Paths

By default this preset loads assets relative to the path of your application by setting Webpack's output.publicPath to ./. If you wish to load assets instead from a CDN, or if you wish to change to an absolute path for your application, customize your build to override output.publicPath. See the Customizing section below.

Customizing

To override the build configuration, start with the documentation on customization. neutrino-preset-ts creates some conventions to make overriding the configuration easier once you are ready to make changes.

By default the TypeScript preset creates a single main index entry point to your application, and this maps to the index.ts file in the src directory. This value is provided by neutrino.options.entry. This means that the TypeScript preset is optimized toward the use case of single-page applications over multi-page applications.

Rules

The following is a list of rules and their identifiers which can be overridden:

  • sourcemap: Allows using source maps for modules. Contains a single loader named sourcemap.
  • typescript: Compiles .ts and .tsx files from the src directory using TypeScript. Contains a single loader named ts.
  • html: Allows importing HTML files from modules. Contains a single loader named file.
  • style: Allows importing CSS stylesheets from modules. Contains two loaders named style and css.
  • img, svg, ico: Allows import image files from modules. Each contains a single loader named url.
  • woff, ttf: Allows importing WOFF and TTF font files from modules. Each contains a single loader named url.
  • eot: Allows importing EOT font files from modules. Contains a single loader named file.

Plugins

The following is a list of plugins and their identifiers which can be overridden:

  • env: Injects the value of NODE_ENV into the application as process.env.NODE_ENV.
  • html: Creates HTML files when building. Has various options that can be configured via package.json.
  • chunk: Defines chunks for manifest and vendor entry points. Can be configured via package.json.
  • hot: Enables hot module reloading.
  • copy: Copies non-JS/TS files from src to build when using neutrino build.
  • clean: Clears the contents of build prior to creating a production bundle.

Simple customization

By following the customization guide and knowing the rule, loader, and plugin IDs above, you can override and augment the build directly from package.json.

Vendoring

By defining an entry point in package.json named vendor you can split out external dependencies into a chunk separate from your application code.

Example: Put lodash into a separate "vendor" chunk:

{
  "neutrino": {
    "config": {
      "entry": {
        "vendor": [
          "lodash"
        ]
      }
    }
  },
  "dependencies": {
    "lodash": "*"
  }
}

HTML files

Under the hood neutrino-preset-ts uses html-webpack-template for generating HTML files. If you wish to override how these files are created, define an object in your package.json at neutrino.options.html with options matching the format expected by html-webpack-template.

Example: Change the application mount ID from "root" to "app":

{
  "neutrino": {
    "options": {
      "html": {
        "appMountId": "app"
      }
    }
  }
}

Advanced configuration

By following the customization guide and knowing the rule, loader, and plugin IDs above, you can override and augment the build by creating a JS module which overrides the config.

Vendoring

By defining an entry point named vendor you can split out external dependencies into a chunk separate from your application code.

Example: Put lodash into a separate "vendor" chunk:

module.exports = neutrino => {
  neutrino.config
    .entry('vendor')
    .add('lodash');
};

HTML files

Example: Change the application mount ID from "root" to "app":

const merge = require('deepmerge');

module.exports = neutrino => {
  neutrino.options.html.appMountId = 'app';
};