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Errors in "message" eval should be handled more helpfully #304

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bgribble opened this issue Feb 8, 2024 · 0 comments
Open

Errors in "message" eval should be handled more helpfully #304

bgribble opened this issue Feb 8, 2024 · 0 comments

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@bgribble
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bgribble commented Feb 8, 2024

If you are entering a literal Python value or expression in a Message and make a typo, you get a error traceback and theobject is thrown into a weird state. It can be worked through, but it would be nice if this was a little cleaner: maybe just put up a badge with an error indicator and a HUD message indicating a syntax error, and no stack trace?

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