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sequence-memory-game.ino
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sequence-memory-game.ino
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#include <avr/io.h>
#include <avr/interrupt.h>
#include <TimerOne.h>
const int btnRed = 2;
const int btnYlw = 3;
const int btnGreen = 4;
const int btnBlue = 5;
const int ledRed = 7;
const int ledYlw = 8;
const int ledGreen = 9;
const int ledBlue = 10;
int start = 0;
int waitForInput = 0;
int currentLevel = 1;
int nrLevels = 8;
int randNr;
int randSeqNr = 0;
volatile bool correct = false;
int seqArray[8];
int userInputSeq[8];
int buttonState[] = {0, 0, 0, 0};
volatile unsigned long millisCounter = 0;
volatile unsigned long lastMillis = 0;
volatile unsigned long lastMillisLeds = 0;
volatile unsigned long lastMillisGameOver = 0;
volatile byte state;
unsigned long currentMillis = 0;
unsigned long previousMillis = 0;
volatile int currentLed;
void setup() {
Serial.begin(9600);
pinMode(btnRed, INPUT);
pinMode(btnYlw, INPUT);
pinMode(btnGreen, INPUT);
pinMode(btnBlue, INPUT);
pinMode(ledRed, OUTPUT);
pinMode(ledYlw, OUTPUT);
pinMode(ledGreen, OUTPUT);
pinMode(ledBlue, OUTPUT);
randomSeed(analogRead(0));
Timer1.initialize(1000);
Timer1.attachInterrupt(timerIsr);
}
void loop() {
if (start == 0) {
generateSequence();
start = 1;
}
if (waitForInput == 0) {
ledsLightUp();
waitForInput = 1;
}
checkUserInput();
}
void generateSequence() {
for (int i = 0; i < nrLevels; i++) {
randNr = random(1, 200);
if (randNr <= 50)
randSeqNr = 7;
else if (randNr > 50 && randNr <= 100)
randSeqNr = 8;
else if (randNr > 100 && randNr <= 150)
randSeqNr = 9;
else if (randNr <= 200)
randSeqNr = 10;
seqArray[i] = randSeqNr;
}
}
void notDelay(int interval) {
while(true){
currentMillis = millis();
Serial.println(currentMillis - previousMillis);
if (currentMillis - previousMillis >= interval) {
// save the last time you blinked the LED
previousMillis = currentMillis;
break;
}
}
}
void ledsLightUp() {
notDelay(400);
for (int i = 0; i < currentLevel; i++) {
digitalWrite(seqArray[i], HIGH);
notDelay(600);
digitalWrite(seqArray[i], LOW);
notDelay(400);
}
}
void checkUserInput() {
int buttonChange = 0;
int i = 0;
int j = 0;
while (j < currentLevel) {
while (buttonChange == 0) {
for (i = 0; i < 4; i++) {
buttonState[i] = digitalRead(i + 2);
buttonChange = buttonChange + buttonState[i];
}
}
for (i = 0; i < 4; i++) {
if (buttonState[i] == HIGH) {
digitalWrite(i + 7, HIGH);
delay(200);
digitalWrite(i + 7, LOW);
waitForInput = 0;
userInputSeq[j] = i + 7;
buttonState[i] = LOW;
buttonChange = 0;
}
}
if (userInputSeq[j] == seqArray[j]) {
j++;
correct = true;
} else {
correct = false;
i = 4;
j = currentLevel;
waitForInput = 0;
}
}
if (correct == false) {
delay(300);
i = 0;
start = 0;
currentLevel = 1;
gameOver(2000);
delay(500);
start = 0;
}
if (correct == true) {
currentLevel++;
waitForInput = 0;
}
if (currentLevel == nrLevels) {
delay(500);
winnerWinnerChickenDinner(2000);
start = 0;
currentLevel = 1;
}
}
void winnerWinnerChickenDinner(int duration) {
int waveDelay = 100;
for (int i = 0; i < 3; i++) {
for (int j = 0; j < currentLevel; j++) {
digitalWrite(seqArray[j], HIGH);
delay(waveDelay);
digitalWrite(seqArray[j], LOW);
}
}
}
void gameOver(int duration) {
for (int i = 0; i < 4; i++) {
digitalWrite(i+7, HIGH);
}
delay(duration);
for (int i = 0; i < 4; i++) {
digitalWrite(i+7, LOW);
}
}