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window.h
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window.h
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#ifndef WINDOW_H
#define WINDOW_H
#include<QVector>
class BaseWindow
{
public:
enum Window
{
Rectangular = 0,
FlatTop = 1,
Hamming = 2,
Hann = 3,
BartlettHann = 4,
Blackman = 5,
BlackmanHarris = 6,
Nuttall = 7,
BlackmanNuttall = 8,
Parzen = 9,
Triangular = 10,
Tukey = 11,
Welch = 12,
Lanczos = 13,
Chebyshev = 14,
Kaiser = 15,
};
BaseWindow( int , double ) {}
virtual ~BaseWindow() {}
inline int length()
{
return m_w.length();
}
double w( int i );
protected:
QVector<double> m_w;
private:
BaseWindow(){}
};
class WindowFactory
{
public:
static BaseWindow* create( BaseWindow::Window window, int size, double attenuation = 0.0 );
private:
WindowFactory() {}
};
class WindowRectangular : public BaseWindow
{
public:
WindowRectangular( int size );
virtual ~WindowRectangular() {}
};
class WindowChebyshev : public BaseWindow
{
public:
WindowChebyshev( int size, double attenuation );
virtual ~WindowChebyshev() {}
};
class WindowFlatTop : public BaseWindow
{
public:
WindowFlatTop( int size );
virtual ~WindowFlatTop() {}
};
class WindowHamming : public BaseWindow
{
public:
WindowHamming( int size );
virtual ~WindowHamming() {}
};
class WindowHann : public BaseWindow
{
public:
WindowHann( int size );
virtual ~WindowHann() {}
};
class WindowKaiser : public BaseWindow
{
public:
WindowKaiser( int size, double attenuation );
virtual ~WindowKaiser() {}
};
class WindowBartlettHann : public BaseWindow
{
public:
WindowBartlettHann( int size );
virtual ~WindowBartlettHann() {}
};
class WindowBlackman : public BaseWindow
{
public:
WindowBlackman( int size );
virtual ~WindowBlackman() {}
};
class WindowBlackmanHarris : public BaseWindow
{
public:
WindowBlackmanHarris( int size );
virtual ~WindowBlackmanHarris() {}
};
class WindowNuttall : public BaseWindow
{
public:
WindowNuttall( int size );
virtual ~WindowNuttall() {}
};
class WindowBlackmanNuttall : public BaseWindow
{
public:
WindowBlackmanNuttall( int size );
virtual ~WindowBlackmanNuttall() {}
};
class WindowParzen : public BaseWindow
{
public:
WindowParzen( int size );
virtual ~WindowParzen() {}
};
class WindowTriangular : public BaseWindow
{
public:
WindowTriangular( int size );
virtual ~WindowTriangular() {}
};
class WindowTukey : public BaseWindow
{
public:
WindowTukey( int size );
virtual ~WindowTukey() {}
};
class WindowWelch : public BaseWindow
{
public:
WindowWelch( int size );
virtual ~WindowWelch() {}
};
class WindowLanczos : public BaseWindow
{
public:
WindowLanczos( int size );
virtual ~WindowLanczos() {}
};
#endif // WINDOW_H