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These are features I've developed in a combination of two scripts (Bash and Python) that make it easier for me to use Everest on Linux. I haven't looked too closely (my scripts predate mons entirely), but I think these features are unique. I've been planning to open source these scripts for a long time but haven't gotten around to cleaning them up into a publicly usable form.
Obviously, don't feel compelled to implement any of this. Just sharing what I've found myself using regularly. I can split any of these feature ideas you like into separate issues. Some of them might be appropriate ideas for Everest itself.
The script installs Everest in an overlay filesystem, where the lower directory is a vanilla Celeste install. This means I can have as many Everest installs as I want while keeping my original Celeste files clean and avoiding unnecessary duplication.
The script automatically uses the EVEREST_SAVEPATH environment variable to create a unique set of saves per installation. That way my vanilla files are completely isolated from accidental damage when playing modded Celeste.
The script automatically checks for updates to Everest and builds it from source, rather than downloading a binary. I think mons can build from source but it requires an existing source folder (which probably makes sense as it's intended for development). I also patch it:
to set the version string
to disable downloading Everest updates from the Azure build server (no point in building it yourself if your install is going to get wiped out by an accidental update)
to enable WhitelistFullOverride by default (an extremely useful setting)
The script supports specifying a modpack you want to run. It then adds all the mod's dependency names to file, then runs Celeste with the --whitelist option using that file. The result (thanks to WhitelistFullOverride) is that you can play a bunch of different modpacks on a single Everest install without having to load them all or disable the ones you don't want. (It would be extremely helpful if Everest treated --whitelist as also allowing any transitive dependencies of whitelisted mods. Also see Option to lock save files to the first map you play them with EverestAPI/Everest#588)
The script automatically increases the ulimit when launching Celeste.
I have a script that updates all mods and does dependency resolution and checksum verification, as well as installing new mods. Moreover, it automatically unpacks the zip files and deletes them, which saves nearly 50% of disk space used by Everest (because of audio bank caching), and also significantly increases the speed at which modded Celeste loads (faster asset loads, etc).
The text was updated successfully, but these errors were encountered:
These are features I've developed in a combination of two scripts (Bash and Python) that make it easier for me to use Everest on Linux. I haven't looked too closely (my scripts predate
mons
entirely), but I think these features are unique. I've been planning to open source these scripts for a long time but haven't gotten around to cleaning them up into a publicly usable form.Obviously, don't feel compelled to implement any of this. Just sharing what I've found myself using regularly. I can split any of these feature ideas you like into separate issues. Some of them might be appropriate ideas for Everest itself.
The script installs Everest in an overlay filesystem, where the lower directory is a vanilla Celeste install. This means I can have as many Everest installs as I want while keeping my original Celeste files clean and avoiding unnecessary duplication.
The script automatically uses the
EVEREST_SAVEPATH
environment variable to create a unique set of saves per installation. That way my vanilla files are completely isolated from accidental damage when playing modded Celeste.The script automatically checks for updates to Everest and builds it from source, rather than downloading a binary. I think
mons
can build from source but it requires an existing source folder (which probably makes sense as it's intended for development). I also patch it:WhitelistFullOverride
by default (an extremely useful setting)The script supports specifying a modpack you want to run. It then adds all the mod's dependency names to file, then runs Celeste with the
--whitelist
option using that file. The result (thanks toWhitelistFullOverride
) is that you can play a bunch of different modpacks on a single Everest install without having to load them all or disable the ones you don't want. (It would be extremely helpful if Everest treated--whitelist
as also allowing any transitive dependencies of whitelisted mods. Also see Option to lock save files to the first map you play them with EverestAPI/Everest#588)The script automatically increases the
ulimit
when launching Celeste.I have a script that updates all mods and does dependency resolution and checksum verification, as well as installing new mods. Moreover, it automatically unpacks the zip files and deletes them, which saves nearly 50% of disk space used by Everest (because of audio bank caching), and also significantly increases the speed at which modded Celeste loads (faster asset loads, etc).
The text was updated successfully, but these errors were encountered: