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Citizens management needs more increment buttons #50

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Anahkiasen opened this issue Mar 21, 2017 · 8 comments
Open

Citizens management needs more increment buttons #50

Anahkiasen opened this issue Mar 21, 2017 · 8 comments
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@Anahkiasen
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Anahkiasen commented Mar 21, 2017

Currently citizens management is capped at +/-100 after which it goes to +∞. Would be nice to have increments such as +1k and such when available, as is possible for buildings. Gets pretty tedious at the moment after a while 😄

The "Custom increment" option is there but it also removes all the other buttons which ends up being inconvenient when frequently having to switch between 100/1K/10K for different types of units/buildings

@olleharstedt
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Agree. One solution: Let user choose which buttons to show? Have a list of buttons in settings, check the buttons you want to use.

@olleharstedt
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I added 1k to my fork, but this is still an issue.

@Lukenickerson Lukenickerson added this to the v1-Next milestone Oct 22, 2019
@JoelAzaria
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JoelAzaria commented Oct 25, 2022

Agree as well, very inconvenient.

Another solution option - instead of the +/- ∞ buttons should be +/- custom. Custom value would be a field on each line so each "category" has it's own custom value (I move differing amounts of each type - Tanners and Smiths by the thousand. Miners and Farmers by the 100k or 500k, Wood workers by 50 or 100k, Soldiers by 500k and Cavalry by 50k.
So a custom "custom field" would prevent mistakes. Esp since you can't dismantle/destroy buildings once you add them.

This same scheme should work and be applied imho to the Buildings tab as well.

In my view the buttons should be +1 +10 +100 +Custom

@olleharstedt
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Does this repo accept pull requests?

@Lukenickerson
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@olleharstedt -- As long as the PR is focused and doesn't radically alter the game, then yes. I don't check this repo too often though, so don't expect anything fast. 😅

@Lukenickerson
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Possible duplicate of #33 ?

@olleharstedt
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@olleharstedt -- As long as the PR is focused and doesn't radically alter the game, then yes. I don't check this repo too often though, so don't expect anything fast. sweat_smile

Maybe we can add a project page in Phabricator or such, to discuss possible directions?

@Lukenickerson
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I'm not sure what Phabricator is. Discussion here on the issues works well enough for me.

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