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Ore goes to metal before the monument #67
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Update: I think I found a fix, in the gameloop function (line 3162) move the doLabourers from their current location (line 3205) to between doMiners and doBlacksmiths (doLabourers will be at line 3179) |
Hey now. As a player I think it's our responsibility to manage the labor force and idle a few 'smiths (or push them to farming or smth else) rather than change the code. :) imo. Open to discuss it. |
If the metal goes to the blacksmiths then it will instead be the labors who end up doing nothing. When you are doing the wonder you often want all resources going to the wonder due to sheer size. Making the labors more important automatically balances between metal and ore, instead of forcing you to do so manually |
And I would make the case that is as it should be. You feed and provide work to the base economy before the ruler's "pet project".
We'll have to agree to disagree. If you push the number of laborers to consuming all or even most resources then even slight disturbances in outputs can send your whole empire into a tailspin. Balancing continuous growth with a steady stream of laborers and lots of gold from commerce gets the wonder built as well but with less risk and turmoil imo.
Manually is what should be doing imo. Metals and skins are needed to mobilize an army when needed. Instead of keeping 2 mil standing army, just mobilize 1.7 mil ( or more or less) whenever conquests are needed then bring them home and send them back to farming or mining. |
I will observe that you play this game very differently then I do. I generally view completing the monument as the 'win condition' or at least the closest thing the game has. I usually hold off on starting the monument until I have completed all the growth I intend to do.
A couple notes on my usual play style. At endgame (aside from my current pacifist run) I always have 45% farmers, 25% woodcutters, 25% miners, 5% soldiers, and trace amounts of everything else (including enough labors to use all available resources). I spend most of my time afk, looking back only every few hours. Given this afk style, all I have to do (with the hacked version) is to balance between miners and farmers to not have too much metal or leather. |
In general I think I agree more with @JoelAzaria on this. But @DeadlyKitten37 's concern is real... so perhaps a solution would be to let the user somehow control what % of the ore goes to Metal versus Wonder? Open to ideas on this. Maybe some kind of "Manager" unlock? |
When creating a monument and there is not enough ore to go around the blacksmiths will take the ore before the monument, often turning it into metal that you already have in abundance. It would be better if ore went first to the monument until the metal ran and only then would extra ore be turned into metal.
I assume skins have a similar issue with a similar solution but i am not certain.
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