-
Notifications
You must be signed in to change notification settings - Fork 6
/
main.c
510 lines (472 loc) · 14.3 KB
/
main.c
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
/*
* main.c (1.0)
* 游戏主文件
*
* By Eric-JR Chen
* 2011-3-18
*/
#include <stdio.h>
#include <stdlib.h>
#include "main.h"
/* *************** 游戏资源 *************** */
const char *BG = "▓"; //背景图案"■"
const char *BAR = "□"; //障碍物图案"▓"
const char *MAN = "㊣"; //人物图案"㊣"
const char *EXIT = "■"; //出口图案"★"
/* *************** 游戏状态 ************** */
static STATUS sys_gs; //游戏状态
static int curtime = 0; //游戏时间
static int totalSteps = 0; //走过的步数
/* ************ MENU *********** */
static int MenuIndex = 1;
const int MainMenuNum = 4; //主菜单的行数
const int SaveMenuNum = 11; //保存地图菜单的行数
/* ************** 屏幕控制 *************** */
static int JR_isRefresh = 0; //控制屏幕刷新
static SHOWNODE showBuff[ROW*COL*2]; //纹理缓存
static int BuffIndex = 0;
/* 游戏界面清屏 */
void clear(void){
int i = 0;
JR_SetCursorStart();
for(i=0; i<ROW+3; i++)
printf("\t\t\t\t\t\t\t\t\t \n");
JR_SetCursor(0, ROW+1);
}
/* 将一个NODE放到纹理缓冲区 */
void showInBuff(SHOWNODE buffer){
showBuff[BuffIndex].x = buffer.x;
showBuff[BuffIndex].y = buffer.y;
strcpy(showBuff[BuffIndex].text, buffer.text);
BuffIndex ++;
}
/* SHOW WELCOME */
void showWelcome(void){
printf("\n\n");
printf("\t\t************ JR_Maze 1.0.1 ***************\n");
printf("\t\t* Welcome to Gobang Gameing. *\n");
printf("\t\t* By Eric-JR Chen 2011-3 *\n");
printf("\t\t* [email protected] *\n");
printf("\t\t* 【Enter】 Menu *\n");
printf("\t\t* 【 Esc 】 Exit *\n");
printf("\t\t******************************************\n");
}
/* 显示其他提示 */
void showTips(void){
int y = 1;
if(sys_gs != GAMING) return ;
JR_SetCursor(COL*2+1, y++);
printf("Time : %d s", curtime);
JR_SetCursor(COL*2+1, y++);
printf("Steps: %d\t", totalSteps);
y ++;
JR_SetCursor(COL*2, y++);
printf("【↑】【W】: Up ");
JR_SetCursor(COL*2, y++);
printf("【←】【A】: Left ");
JR_SetCursor(COL*2, y++);
printf("【↓】【S】: Down ");
JR_SetCursor(COL*2, y++);
printf("【→】【D】: Right ");
y ++;
JR_SetCursor(COL*2, y++);
printf("【 F10 】 : Save Map");
JR_SetCursor(COL*2, y++);
printf("【 Esc 】 : Back");
}
/* 显示EDIT提示 */
void showEditTips(void){
int y = 1;
JR_SetCursor(COL*2, y++);
printf("【↑】【W】: Up ");
JR_SetCursor(COL*2, y++);
printf("【←】【A】: Left ");
JR_SetCursor(COL*2, y++);
printf("【↓】【S】: Down ");
JR_SetCursor(COL*2, y++);
printf("【→】【D】: Right ");
y ++;
JR_SetCursor(COL*2, y++);
printf("【Space】 : Change");
JR_SetCursor(COL*2, y++);
printf("【Enter】 : StartGame");
JR_SetCursor(COL*2, y++);
printf("【 F1 】 : Radom");
JR_SetCursor(COL*2, y++);
printf("【 F10 】 : Save Map");
JR_SetCursor(COL*2, y++);
printf("【 Esc 】 : Back");
}
void setGameSpeed(void){
stopTimer();
setTimer(500);
startTimer();
}
/* 开始编辑地图 */
void startEdit(void){
sys_gs = EDITMAP;
clear();
clearBar();
drawBars();
showEditTips();
initEditCursor();
showEditCursor();
JR_isRefresh = 1;
}
/* 编辑地图显示 */
void showEdit(void){
int i = 0;
for(i=0; i<BuffIndex; i++){
JR_SetCursor(showBuff[i].x, showBuff[i].y);
printf("%s", showBuff[i].text);
}
BuffIndex = 0;
showEditCursor();
}
/* 开始保存地图 */
void startSaveMap(void){
sys_gs = SAVEMAP;
clear();
MenuIndex = 1;
JR_isRefresh = 1;
}
/* 保存地图菜单显示 */
void showSaveMap(void){
int i = 0;
JR_SetCursorStart();
printf("\n\n");
printf("\t\t***************** SAVE MAP ***************\n");
for(i=0; i<10; i++){
printf("\t\t* Batch[%02d] *\n", i + 1);
}
printf("\t\t* Back *\n");
printf("\t\t******************************************\n");
JR_SetCursor(29 ,MenuIndex+2);
printf("=>");
}
/* 开始载入地图 */
void startLoad(void){
sys_gs = LOADMAP;
clear();
MenuIndex = 1;
JR_isRefresh = 1;
}
/* 读取地图菜单显示 */
void showLoadMap(void){
int i = 0;
JR_SetCursorStart();
printf("\n\n");
printf("\t\t***************** LOAD MAP ***************\n");
for(i=0; i<10; i++){
printf("\t\t* Batch[%02d] *\n", i + 1);
}
printf("\t\t* Back *\n");
printf("\t\t******************************************\n");
JR_SetCursor(29 ,MenuIndex+2);
printf("=>");
}
/* 开始显示菜单 */
void startMenu(int index){
sys_gs = MENU;
MenuIndex = index > MainMenuNum ? 1 : index;
clear();
JR_isRefresh = 1;
}
/* 菜单显示 */
void showMenu(void){
JR_SetCursorStart();
printf("\n\n");
printf("\t\t****************** MENU ******************\n");
printf("\t\t* Start Game *\n");
printf("\t\t* Edit Map. *\n");
printf("\t\t* Load Map. *\n");
printf("\t\t* Exit. *\n");
printf("\t\t******************************************\n");
JR_SetCursor(29 ,MenuIndex+2);
printf("=>");
}
/* 游戏主界面显示 */
void showGame(void){
int i = 0;
for(i=0; i<BuffIndex; i++){
JR_SetCursor(showBuff[i].x, showBuff[i].y);
printf("%s", showBuff[i].text);
}
BuffIndex = 0;
if(sys_gs == WIN){
sys_gs = STOP;
JR_isRefresh = 1;
}
}
/* 屏幕渲染 */
void Render(){
JR_isRefresh = 0;
switch(sys_gs){
case WELCOME:
showWelcome();
JR_SetCursor(0, ROW+1);
break;
case MENU:
showMenu();
JR_SetCursor(0, ROW+1);
break;
case EDITMAP:
showEdit();
break;
case SAVEMAP:
showSaveMap();
JR_SetCursor(0, ROW+1);
break;
case LOADMAP:
showLoadMap();
JR_SetCursor(0, ROW+1);
break;
case GAMING:
case WIN:
showGame();
JR_SetCursor(0, ROW+1);
break;
case PAUSE:
JR_SetCursor(0, ROW);
printf("Pause! Press 【Enter】 to Continue.\t\t\t\t");
JR_SetCursor(0, ROW+1);
break;
case STOP:
JR_SetCursor(0, ROW);
printf("You Win! Press 【Enter】 to Restart or 【Esc】 to back to Menu.\t\t");
JR_SetCursor(0, ROW+1);
break;
}
}
/* 初始化游戏数据,开始游戏 */
void startGame(void){
BuffIndex = 0;
JR_isRefresh = 1;
sys_gs = GAMING;
clear();
initMaze();
showTips();
curtime = 0;
totalSteps = 0;
setTimer(1000);
startTimer();
JR_SetCursor(0, ROW);
printf("\t\t\t\t\t\t\t");
}
void winGame(void){
sys_gs = WIN;
JR_isRefresh = 1;
}
void exitGame(void){
clear();
exit(0);
}
void init(void){
sys_gs = WELCOME;
JR_isRefresh = 1;
}
void UpdateKeys(int ms){
static int ticks = 0;
int t = JR_GetTicks();
if(t - ticks < ms) return ;
ticks = t;
if(JR_AnyKeys()){
switch(sys_gs){
case WELCOME:
if(JR_IsKeyDown(JR_KEY_ESC)){
exitGame();
}else if(JR_IsKeyDown(JR_KEY_ENTER)){
startMenu(1);
}
break;
case MENU:
if(JR_IsKeyDown(JR_KEY_UP) || JR_IsKeyDown('w') || JR_IsKeyDown('W')){ //上
MenuIndex --;
if(MenuIndex <= 0)
MenuIndex = MainMenuNum;
JR_isRefresh = 1;
}else if(JR_IsKeyDown(JR_KEY_DOWN) || JR_IsKeyDown('s') || JR_IsKeyDown('S')){ //下
MenuIndex ++;
if(MenuIndex > MainMenuNum)
MenuIndex = 1;
JR_isRefresh = 1;
}else if(JR_IsKeyDown(JR_KEY_ENTER)){
switch(MenuIndex){
case 1: //Start
startGame();
break;
case 2: //Edit
startEdit();
break;
case 3: //Load
startLoad();
break;
case 4: //Exit
exitGame();
break;
}
}
break;
case GAMING:
if(JR_IsKeyDown(JR_KEY_ESC)){
startMenu(1);
}else if(JR_IsKeyDown(JR_KEY_ENTER)){
sys_gs = PAUSE;
JR_isRefresh = 1;
}else if(JR_IsKeyDown(JR_KEY_UP) || JR_IsKeyDown('w') || JR_IsKeyDown('W')){ //上
int result = moveMan(UP);
if(result == 99){
winGame();
return ;
}else if(result){
totalSteps ++;
JR_isRefresh = 1;
}
}else if(JR_IsKeyDown(JR_KEY_DOWN) || JR_IsKeyDown('s') || JR_IsKeyDown('S')){ //下
int result = moveMan(DOWN);
if(result == 99){
winGame();
return ;
}else if(result){
totalSteps ++;
JR_isRefresh = 1;
}
}else if(JR_IsKeyDown(JR_KEY_LEFT) || JR_IsKeyDown('a') || JR_IsKeyDown('A')){ //左
int result = moveMan(LEFT);
if(result == 99){
winGame();
return ;
}else if(result){
totalSteps ++;
JR_isRefresh = 1;
}
}else if(JR_IsKeyDown(JR_KEY_RIGHT) || JR_IsKeyDown('d') || JR_IsKeyDown('D')){ //右
int result = moveMan(RIGHT);
if(result == 99){
winGame();
return ;
}else if(result){
totalSteps ++;
JR_isRefresh = 1;
}
}else if(JR_IsKeyDown(JR_KEY_F10)){ //save地图
startSaveMap();
}
break;
case PAUSE:
if(JR_IsKeyDown(JR_KEY_ENTER) || JR_IsKeyDown(JR_KEY_ESC)){ //Resume
JR_SetCursor(0, ROW);
printf("\t\t\t\t\t\t\t");
sys_gs = GAMING;
JR_isRefresh = 1;
}
break;
case STOP:
if(JR_IsKeyDown(JR_KEY_ENTER)){ //reStart
startGame();
}else if(JR_IsKeyDown(JR_KEY_ESC)){
startMenu(1);
}
break;
case EDITMAP:
if(JR_IsKeyDown(JR_KEY_UP) || JR_IsKeyDown('w') || JR_IsKeyDown('W')){ //上
moveEditCursor(UP);
}else if(JR_IsKeyDown(JR_KEY_DOWN) || JR_IsKeyDown('s') || JR_IsKeyDown('S')){ //下
moveEditCursor(DOWN);
}else if(JR_IsKeyDown(JR_KEY_LEFT) || JR_IsKeyDown('a') || JR_IsKeyDown('A')){ //左
moveEditCursor(LEFT);
}else if(JR_IsKeyDown(JR_KEY_RIGHT) || JR_IsKeyDown('d') || JR_IsKeyDown('D')){ //右
moveEditCursor(RIGHT);
}else if(JR_IsKeyDown(JR_KEY_SPACE)){ //确定编辑当前位置
setEditText();
JR_isRefresh = 1;
}else if(JR_IsKeyDown(JR_KEY_ENTER)){ //保存编辑结果并开始游戏
EditMaped();
startGame();
}else if(JR_IsKeyDown(JR_KEY_F1)){ //Radom生成地图
radomEdit();
JR_isRefresh = 1;
}else if(JR_IsKeyDown(JR_KEY_F10)){ //save地图
startSaveMap();
}else if(JR_IsKeyDown(JR_KEY_ESC)){
startMenu(1);
}
break;
case SAVEMAP:
if(JR_IsKeyDown(JR_KEY_UP) || JR_IsKeyDown('w') || JR_IsKeyDown('W')){ //上
MenuIndex --;
if(MenuIndex <= 0)
MenuIndex = SaveMenuNum;
JR_isRefresh = 1;
}else if(JR_IsKeyDown(JR_KEY_DOWN) || JR_IsKeyDown('s') || JR_IsKeyDown('S')){ //下
MenuIndex ++;
if(MenuIndex > SaveMenuNum)
MenuIndex = 1;
JR_isRefresh = 1;
}else if(JR_IsKeyDown(JR_KEY_ENTER)){
if(MenuIndex >=1 && MenuIndex <= 10){ //save
if((saveMap(MenuIndex)) == 1){
JR_SetCursor(0, ROW+1);
printf("Save Map is OK. batch[%02d]", MenuIndex);
}else{
JR_SetCursor(0, ROW+1);
printf("Error, please check. batch[%02d]", MenuIndex);
}
}else if(MenuIndex == 11){ //back to Edit
sys_gs = MENU;
MenuIndex = 1;
clear();
JR_isRefresh = 1;
}
}
break;
case LOADMAP:
if(JR_IsKeyDown(JR_KEY_UP) || JR_IsKeyDown('w') || JR_IsKeyDown('W')){ //上
MenuIndex --;
if(MenuIndex <= 0)
MenuIndex = SaveMenuNum;
JR_isRefresh = 1;
}else if(JR_IsKeyDown(JR_KEY_DOWN) || JR_IsKeyDown('s') || JR_IsKeyDown('S')){ //下
MenuIndex ++;
if(MenuIndex > SaveMenuNum)
MenuIndex = 1;
JR_isRefresh = 1;
}else if(JR_IsKeyDown(JR_KEY_ENTER)){
if(MenuIndex >=1 && MenuIndex <= 10){ //load
if((loadMap(MenuIndex)) == 1){
EditMaped();
startGame();
}else{
JR_SetCursor(0, ROW+1);
printf("Error, please check. batch[%02d]", MenuIndex);
}
}else if(MenuIndex == 11){
startMenu(1);
}
}
break;
}
showTips();
}
}
/* 每个interval更新一次 */
void mainTimer(void){
if(sys_gs == GAMING){
JR_isRefresh = 1;
curtime ++;
}
showTips();
}
int main()
{
init();
while(1){
UpdateKeys(3);
if(JR_isRefresh){ //按需刷新屏幕
Render();
}
ontimer();
}
return 0;
}