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Two interesting pieces stood out but not sure if it would contribute:
-- Looking for SDL_VIDEO_DRIVER_WAYLAND - not found
-- Checking for module 'epoxy'
-- No package 'epoxy' found
-- Could NOT find Epoxy (missing: Epoxy_LIBRARY Epoxy_INCLUDE_DIR)
Also curious if the local copy is using different versions of the libraries.
And it's interesting that --debug-gl causing it to start working. I know very little about OpenGL, but wondering if the debug mode is letting the application ignore these errors that are getting spit out: API error #3: GL_INVALID_ENUM in glMatrixMode(mode).
"SDL is using the X11 video backend but GLEW was built without GLX support". This is also interesting, does that show up when you run the locally built copy?
To work around this issue, start the game using
--debug-gl
launch option.To reproduce: start the game without any parameters on any GPU using Mesa (so far tested on Intel Sandy Bridge, RX590, Vega 56).
[edit] received a report using Intel HD 630 where the problem was not reproduced.
The game starts without any textures and looks like this in result:
More info
--debug-gl
option (textures are ok in this case!): https://gist.github.com/dreamer/02f21cfc9b9ba28aac623e25d1b8b6fdThe text was updated successfully, but these errors were encountered: