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Location.py
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Location.py
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import LoadLocationData
class Tag:
def __init__(self, treeItem=None, name=None):
if treeItem is not None:
self.Name = treeItem["Name"]
if "SubTags" in treeItem:
self.SubTags = treeItem["SubTags"]
if self.SubTags is None:
self.SubTags = []
elif name is not None:
self.Name = name
self.SubTags = []
class Location:
def __init__(self, yamlTree):
#print("Creating Location "+yamlTree["Name"])
self.Name = yamlTree["Name"]
if "TrueName" in yamlTree:
self.TrueName = yamlTree["TrueName"]
else:
self.TrueName = self.Name
if "OtherName" in yamlTree:
self.OtherName = yamlTree["OtherName"]
else:
self.OtherName = None
self.FileName = yamlTree["FileName"]
self.IsItem = yamlTree["Type"]=="Item"
self.WasItem = False
self.Type = yamlTree["Type"]
self.item = None
self.Handles = []
self.SuperLocation = None
self.YmlFile = None
self.Dummy = yamlTree["Dummy"] if "Dummy" in yamlTree else False
if self.Dummy:
assert(self.TrueName != self.Name)
if self.Type == "Shop":
self.IsItem = True
self.IsShop = True
self.IsBargainShop = False
self.IsVendingMachine = False
self.IsPrize = False
self.IsBuenaItem = False
elif self.Type == "BargainShop":
self.IsItem = True
self.IsShop = True
self.IsBargainShop = True
self.IsVendingMachine = False
self.IsPrize = False
self.IsBuenaItem = False
elif self.Type == "Buena":
self.IsItem = True
self.IsShop = True
self.IsBargainShop = False
self.IsVendingMachine = False
self.IsPrize = False
self.IsBuenaItem = True
elif self.Type == "Vending Machine":
self.IsItem = True
self.IsShop = False
self.IsBargainShop = False
self.IsVendingMachine = True
self.IsPrize = False
self.IsBuenaItem = False
elif self.Type == "Prize":
self.IsItem = True
self.IsShop = False
self.IsBargainShop = False
self.IsVendingMachine = False
self.IsPrize = True
self.IsBuenaItem = False
else:
self.IsShop = False
self.IsBargainShop = False
self.IsVendingMachine = False
self.IsPrize = False
self.IsBuenaItem = False
if ( self.Type == "Vending Machine" or self.Type == "Prize") and "HardcodedName" in yamlTree:
self.HardcodedName = yamlTree["HardcodedName"]
else:
self.HardcodedName = None
#this is not in all the areas because I'm an idiot for not thinking of including it from the startswith
#thus there is an if statement to handle all the things that don't have this
if("NormalItem" in yamlTree):
self.NormalItem = yamlTree["NormalItem"]
else:
self.NormalItem = None
if("IsBall" in yamlTree):
self.IsBall = yamlTree["IsBall"]
else:
self.IsBall = False
if("IsSpecial" in yamlTree):
self.IsSpecial = yamlTree["IsSpecial"]
else:
self.IsSpecial = False
if("IsBerry" in yamlTree):
self.IsBerry = yamlTree["IsBerry"]
self.BerryFlag = self.Name.upper().replace(" ", "_")
#self.BerryFlag = yamlTree["BerryFlag"]
else:
self.IsBerry = False
self.BerryFlag = None
if("HintName" in yamlTree):
self.HintName = yamlTree["HintName"]
else:
self.HintName = self.Name
self.Tags = []
if "Tags" in yamlTree:
for tag in yamlTree["Tags"]:
self.Tags.append(Tag(treeItem=tag))
if(isinstance(self.NormalItem,str)):
self.NormalItem = self.NormalItem
self.HasPKMN = yamlTree["HasPKMN"]
self.WildTableList = yamlTree["WildTableList"]
if self.WildTableList is None:
self.WildTableList = []
elif isinstance(self.WildTableList,str):
self.WildTableList = [self.WildTableList]
self.LocationReqs = yamlTree["LocationReqs"]
if self.LocationReqs is None:
self.LocationReqs = []
elif isinstance(self.LocationReqs,str):
self.LocationReqs = [self.LocationReqs]
self.FlagReqs = yamlTree["FlagReqs"]
if self.FlagReqs is None:
self.FlagReqs = []
elif isinstance(self.FlagReqs,str):
self.FlagReqs = [self.FlagReqs]
if("Hidden Items" in self.FlagReqs):
self.IsHidden = True
self.IsSpecial = True
else:
self.IsHidden = False
self.ItemReqs = yamlTree["ItemReqs"]
if self.ItemReqs is None:
self.ItemReqs = []
elif isinstance(self.ItemReqs,str):
self.ItemReqs = [self.ItemReqs]
self.FlagsSet = yamlTree["FlagsSet"]
if self.FlagsSet is None:
self.FlagsSet = []
elif isinstance(self.FlagsSet,str):
self.FlagsSet = [self.FlagsSet]
self.ReachableReqs = yamlTree["ReachableReqs"]
if self.ReachableReqs is None:
self.ReachableReqs = []
self.Code = yamlTree["Code"]
if("SecondaryCode" in yamlTree):
self.SecondaryCode = yamlTree["SecondaryCode"]
self.SecondaryFile = yamlTree["SecondaryFile"]
else:
self.SecondaryCode = None
self.Text = yamlTree["Text"]
if ("TrainerList" in yamlTree):
self.Trainers = yamlTree["TrainerList"]
else:
self.Trainers = None
if self.Trainers is not None:
self.AreaLevel = yamlTree["AREALV"]
self.Sublocations = []
if ("Sublocations" in yamlTree):
if (yamlTree["Sublocations"] is not None):
for i in yamlTree["Sublocations"]:
self.Sublocations.append(Location(i))
if "RecommendedFlagReqs" in yamlTree:
self.RecommendedFlagReqs = yamlTree["RecommendedFlagReqs"]
else:
self.RecommendedFlagReqs = []
if self.RecommendedFlagReqs is None:
self.RecommendedFlagReqs = []
elif isinstance(self.RecommendedFlagReqs, str):
self.RecommendedFlagReqs = [self.RecommendedFlagReqs]
if "RecommendedItemReqs" in yamlTree:
self.RecommendedItemReqs = yamlTree["RecommendedItemReqs"]
else:
self.RecommendedItemReqs = []
if self.RecommendedItemReqs is None:
self.RecommendedItemReqs = []
elif isinstance(self.RecommendedItemReqs, str):
self.RecommendedItemReqs = [self.RecommendedItemReqs]
if "RecommendedLocationReqs" in yamlTree:
self.RecommendedLocationReqs = yamlTree["RecommendedLocationReqs"]
else:
self.RecommendedLocationReqs = []
if self.RecommendedLocationReqs is None:
self.RecommendedLocationReqs = []
elif isinstance(self.RecommendedLocationReqs, str):
self.RecommendedLocationReqs = [self.RecommendedLocationReqs]
self.IsGym = False
self.IsActuallyGym = False
self.Banned = False
if "WarpReqs" in yamlTree:
self.WarpReqs = yamlTree["WarpReqs"]
if self.WarpReqs is None:
self.WarpReqs = []
elif isinstance(self.WarpReqs, str):
self.WarpReqs = [self.WarpReqs]
else:
self.WarpReqs = []
if self.Type == "Transition":
self.FlagReqs.append("Warps")
#determine if this location is reachable
#reachable defined by requirements being present in state
#and reachable reqs NOT present in state
def isReachable(self, state, recommended=None):
if recommended is None:
recommended = True
reachable = True
for i in self.LocationReqs:
reachable = reachable and state[i]
for i in self.FlagReqs:
reachable = reachable and state[i]
for i in self.ItemReqs:
reachable = reachable and state[i]
for i in self.ReachableReqs:
reachable = reachable and not state[i]
if recommended:
for i in self.RecommendedItemReqs:
reachable = reachable and state[i]
for i in self.RecommendedLocationReqs:
reachable = reachable and state[i]
for i in self.RecommendedFlagReqs:
reachable = reachable and state[i]
return reachable
#return the set of requirements for this location that still need to be met
def requirementsNeeded(self,state, recommended=None):
if recommended is None:
recommended = True
reqList = []
for i in self.LocationReqs:
if not state[i]:
reqList.append(i)
for i in self.FlagReqs:
if not state[i]:
reqList.append(i)
for i in self.ItemReqs:
if not state[i]:
reqList.append(i)
if recommended:
for i in self.RecommendedLocationReqs:
if not state[i]:
reqList.append(i)
for i in self.RecommendedItemReqs:
if not state[i]:
reqList.append(i)
for i in self.RecommendedFlagReqs:
if not state[i]:
reqList.append(i)
return reqList
#returns the flags set by this location
def getFlagList(self):
return self.FlagsSet
#returns if this is an item or not
def isItem(self):
return self.IsItem
# returns if this is an item or not
def wasItem(self):
return self.WasItem
#return if this is a gym or not
#Gym class overloads this to return true
def isGym(self):
return self.IsGym
def applyBanList(self, banList, allowList, flags=None, banned=False):
list = [];
if flags is None:
flags = []
# Some location to be banned from being used by default
# Need to NOT run this on generation
if banned or "Banned" in self.FlagReqs and "No Ban" not in flags:
if self.IsItem:
self.IsItem = False
self.WasItem = True
self.Type = 'Map'
self.Banned = True
# Maybe?
if "Banned" in self.FlagReqs:
self.FlagReqs.remove("Banned")
for i in self.Sublocations:
# What does this affect? Currently this over-bans all sublocations
# but getting there should not be possible anyway
i.applyBanList(banList, allowList, flags)
return
if((not (banList is None) and self.Name in banList) or (not (allowList is None) and self.Name not in allowList)):
#print('Banning '+self.Name)
if(self.isItem()):
self.IsItem = False
self.WasItem = True
self.Type = 'Map'
self.Banned = True
else:
#this means its a map location, so we need to just make it unreachable
#unless its a gym, in which case nothing happens
#note that this only functions for the BANLIST
#for the allow list, it will still be available because that would be tedious and defeating the entire point of the allow list
if(not self.isGym() and (not (banList is None) and self.Name in banList)):
self.FlagReqs.append('Banned')
for i in self.Sublocations:
i.applyBanList(banList, allowList, flags)
# Finds any requirements for the location for potentially adding Fly Warp logic
def hasBaseRequirement(self, inputFlags):
notInputFlags = [x for x in self.FlagReqs if x not in inputFlags]
hasItemReqs = [x for x in self.ItemReqs]
hasRecommendFlag = [x for x in self.RecommendedFlagReqs if x not in inputFlags]
hasRecommendedItem = [x for x in self.RecommendedItemReqs]
totalLength = len(notInputFlags) + len(hasItemReqs) + len(hasRecommendedItem) + len(hasRecommendFlag)
return totalLength != 0
def applyWarpLogic(self, flags):
# Remove standard requirements for warp randomisation
# At definition, if the original requirements are still possible even in Warp Rando, then a fork must be made
# e.g. Cianwood City can be warped to now, but can still be surfed from Olivine/Whirl Islands
# This shall not add in location logic for flags or otherwise
if len(self.WarpReqs) > 0:
validWarpNames = {}
#{"Cianwood"}
dontChange = ["8 Badges", "Rocket Invasion", "All Badges", "Woke Snorlax",
"Most Map Access", "Elite Four"]
newLoc = []
for warp in self.WarpReqs:
if warp in validWarpNames or len(validWarpNames) == 0:
if warp in dontChange:
newLoc.append(warp)
else:
newLoc.append(warp + LoadLocationData.WARP_OPTION)
if len(newLoc) > 0:
self.LocationReqs = newLoc
if self.Type == "Transition" or self.Type == "Starting Warp":
dontChange = ["8 Badges", "Rocket Invasion", "All Badges", "Woke Snorlax",
"Most Map Access", "Elite Four"]
if self.Name not in dontChange:
self.Name = self.Name + LoadLocationData.WARP_OPTION
newReqs = []
for x in self.LocationReqs:
if x not in dontChange:
newReqs.append(x + LoadLocationData.WARP_OPTION)
else:
newReqs.append(x)
self.LocationReqs = newReqs
if self.Type == "Transition" and self.hasBaseRequirement(flags):
if "Fly Warps" in flags:
if "Storm Badge" not in self.RecommendedFlagReqs:
self.RecommendedFlagReqs.append("Storm Badge")
if "Fly" not in self.RecommendedItemReqs:
self.RecommendedItemReqs.append("Fly")
if "Fly Warps" in flags:
fly_first = self.hasBaseRequirement(flags)
if fly_first:
if "Storm Badge" not in self.RecommendedFlagReqs:
self.RecommendedFlagReqs.append("Storm Badge")
if "Fly" not in self.RecommendedItemReqs:
self.RecommendedItemReqs.append("Fly")
for i in self.Sublocations:
i.applyWarpLogic(flags)
def applyModifiers(self, modifierDict, flags, warpless=True):
list = [];
warpLessModiferName = self.Name
if warpless and LoadLocationData.WARP_OPTION in warpLessModiferName:
warpLessModiferName = warpLessModiferName.replace(LoadLocationData.WARP_OPTION, "")
if(warpLessModiferName in modifierDict):
#print('Modifying '+self.Name)
for j in modifierDict[warpLessModiferName]:
if 'NewItemReqs' in j:
if not (j['NewItemReqs'] is None):
self.ItemReqs = j['NewItemReqs']
else:
self.ItemReqs = self.ItemReqs
if 'NewFlagReqs' in j:
if not (j['NewFlagReqs'] is None):
self.FlagReqs = j['NewFlagReqs']
else:
self.FlagReqs = self.FlagReqs
if 'NewLocationReqs' in j:
if not (j['NewLocationReqs'] is None):
self.LocationReqs = j['NewLocationReqs']
else:
self.LocationReqs = self.LocationReqs
if 'AddFlagReqs' in j:
toAdd = j["AddFlagReqs"]
for x in toAdd:
if x not in self.FlagReqs:
self.FlagReqs.append(x)
if 'AddItemReqs' in j:
toAdd = j["AddItemReqs"]
for x in toAdd:
if x not in self.ItemReqs:
self.ItemReqs.append(x)
if 'AddLocationReqs' in j:
toAdd = j["AddLocationReqs"]
for x in toAdd:
if x not in self.LocationReqs:
self.LocationReqs.append(x)
if 'RemoveFlagReqs' in j:
toRemove = j["RemoveFlagReqs"]
for x in toRemove:
if x in self.FlagReqs:
self.FlagReqs.remove(x)
if 'RemoveItemReqs' in j:
toRemove = j["RemoveItemReqs"]
for x in toRemove:
if x in self.ItemReqs:
self.ItemReqs.remove(x)
if 'RemoveLocationReqs' in j:
toRemove = j["RemoveLocationReqs"]
for x in toRemove:
if x in self.LocationReqs:
self.LocationReqs.remove(x)
if 'AddHandle' in j:
toAdd = j["AddHandle"]
for x in toAdd:
if x not in self.Handles:
self.Handles.append(x)
if 'AddRecommendedFlagReqs' in j:
toAdd = j["AddRecommendedFlagReqs"]
for x in toAdd:
if x not in self.RecommendedFlagReqs:
self.RecommendedFlagReqs.append(x)
if 'RemoveRecommendedFlagReqs' in j:
toRemove = j["RemoveRecommendedFlagReqs"]
for x in toRemove:
if x in self.RecommendedFlagReqs:
self.RecommendedFlagReqs.append(x)
if 'AddRecommendedItemReqs' in j:
toAdd = j["AddRecommendedItemReqs"]
for x in toAdd:
if x not in self.RecommendedItemReqs:
self.RecommendedItemReqs.append(x)
if 'RemoveRecommendedItemReqs' in j:
toRemove = j["RemoveRecommendedItemReqs"]
for x in toRemove:
if x in self.RecommendedItemReqs:
self.RecommendedItemReqs.append(x)
if 'AddRecommendedLocationReqs' in j:
toAdd = j["AddRecommendedLocationReqs"]
for x in toAdd:
if x not in self.RecommendedLocationReqs:
self.RecommendedLocationReqs.append(x)
if 'RemoveRecommendedLocationReqs' in j:
toRemove = j["RemoveRecommendedLocationReqs"]
for x in toRemove:
if x in self.RecommendedLocationReqs:
self.RecommendedLocationReqs.append(x)
if "No Flash" in flags:
if "Zephyr Badge" in self.FlagReqs and "Flash" in self.ItemReqs and \
"Always Flash" not in self.FlagReqs:
self.FlagReqs.remove("Zephyr Badge")
self.ItemReqs.remove("Flash")
if "Start With Bike" in flags:
if "Bicycle" in self.ItemReqs:
self.ItemReqs.remove("Bicycle")
if "Bicycle" in self.RecommendedItemReqs:
self.RecommendedItemReqs.remove("Bicycle")
if "Delete Fly" in flags and ("Fly" in self.ItemReqs or "Fly" in self.RecommendedItemReqs):
self.FlagReqs.append("Impossible")
for i in self.Sublocations:
i.applyModifiers(modifierDict, flags)
#get all trash items in this locations tree
def getTrashItemList(self, flags,labelling = False):
list = []
include = True
if 'Hidden Items' in self.FlagReqs and "Hidden Items" not in flags:
include = False
if 'Berry Trees' in self.FlagReqs and "Berry Trees" not in flags:
include = False
if 'Timed Events' in self.FlagReqs and "Timed Events" not in flags:
include = False
if 'Bug Catching Contest' in self.FlagReqs and 'Bug Catching Contest' not in flags:
include = False
if 'Phone Call Trainers' in self.FlagReqs and 'Phone Call Trainers' not in flags:
include = False
if 'Mon Locked Checks' in self.FlagReqs and 'Mon Locked Checks' not in flags:
include = False
if 'Pointless Checks' in self.FlagReqs and "Pointless Checks" not in flags:
include = False
if 'NPC Trash Can' in self.FlagReqs and "NPC Trash Can" not in flags:
include = False
if 'Shopsanity' in self.FlagReqs and "Shopsanity" not in flags:
include = False
if "Possible Sale" in self.FlagReqs and "Phone Call Trainers" not in flags:
include = False
if "Game Corner Access" in self.FlagReqs and "Game Corner Items" not in flags:
include = False
if "Buena Access" in self.FlagReqs and "Buena Items" not in flags:
include = False
if "Impossible" in self.FlagReqs:
include = False
if self.Dummy:
include = False
if include:
if self.NormalItem is not None and self.isItem():
list.append(self.NormalItem)
for i in self.Sublocations:
list.extend(i.getTrashItemList(flags, labelling = labelling))
#if this item isn't included, then don't use it as an item location
elif not labelling and self.isItem() and not self.Dummy:
self.Type = 'Map'
self.WasItem = True
self.IsItem = False
return list
def UpdateTags(self):
if self.IsBerry:
self.Tags.append(Tag(name="Berry"))
if self.IsHidden:
self.Tags.append(Tag(name="Hidden"))
#if self.IsBall:
# self.Tags.append(Tag(name="Ball"))
if "Timed Events" in self.FlagReqs:
self.Tags.append(Tag(name="Time"))
if "Pure Evil Checks" in self.FlagReqs:
self.Tags.append(Tag(name="Evil"))
def isShop(self):
return self.IsShop
def isBargainShop(self):
return self.IsBargainShop
def isVendingMachine(self):
return self.IsVendingMachine
def isPrize(self):
return self.IsPrize
def isBuenaItem(self):
return self.IsBuenaItem
def isShopLike(self):
return self.isShop() or self.isVendingMachine() or self.isPrize()