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Object.h
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Object.h
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#pragma once
#include <string>
class LoxCallable;
class LoxClass;
class LoxInstance;
enum ObjectType
{
TYPE_UNINITIALIZED,
TYPE_NIL,
TYPE_NUMBER,
TYPE_STRING,
TYPE_BOOL,
TYPE_FUNCTION,
TYPE_CLASS,
TYPE_INSTANCE,
};
class Object
{
public:
ObjectType type;
std::string strLiteral;
double numLiteral;
bool boolLiteral;
LoxCallable *function;
LoxClass *loxClass;
LoxInstance *loxInstance;
Object()
{
type = TYPE_NIL;
}
Object(double num)
{
type = TYPE_NUMBER;
numLiteral = num;
}
Object(std::string str)
{
type = TYPE_STRING;
strLiteral = str;
}
Object(bool b)
{
type = TYPE_BOOL;
boolLiteral = b;
}
Object(LoxCallable *function)
{
type = TYPE_FUNCTION;
this->function = function;
}
Object(LoxClass *loxClass)
{
type = TYPE_CLASS;
this->loxClass = loxClass;
}
Object(LoxInstance *loxInstance)
{
type = TYPE_INSTANCE;
this->loxInstance = loxInstance;
}
~Object();
std::string str();
};