-
-
Notifications
You must be signed in to change notification settings - Fork 6
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Rail(with datamap) loading incorrect. #599
Comments
Can you give me the log file (if exists, debug log is better) and approximate time the buggy chunk is loaded? |
debug.log this rail is pretty long(like 120m) but as tested, a 60-meter-long rail can also cause that. |
Thank you for the log file.
Can you give me the save folder and modelpack? |
I'll give you these files through discord. The save folder is a little big. |
Thank you for providing the test world. I tried reloading the the rail blocks many times with fixRTM env (dev environment) but I couldn't reproduce this problem. I'll try your all mods later. |
I removed all other mods except ngtlib,rtm and fixrtm, but the bug also exists. The video has been uploaded to discord. I'll upload the video here (a backup) reproduce-bug.2.mp4 |
I reproduced one time so I removed needs-triage but in my environment, this bug is very very rarely to happen. |
Thanks a lot for testing the bug. It's pretty annoying that the bug interrupts the regular workflow of my modelpack which uses namy datamaps. |
Before submitting a bug, please make sure following checks.
Descrive the bug
When riding a train on rails, entering a new chunk, loading a rail with datamap, the rail may disappear.
At this time,
rail model cannot load.
player can't click mouse wheel to get item.
player can stand on the rail.
if the rail contains height, player will stuck on rails just like you're standing on a ghost block in a laggy server.
![Screenshot_2023-01-05_12-19-11](https://user-images.githubusercontent.com/31470772/210700979-b6da7fe8-1c42-4141-9b0d-56c3f715bcd5.png)
(I don't know how to describe this. Say it directly, it's the red line when editing LINE1 of a marker)
rtm:large_rail_base is shown on debug screen (F3).
when player re-enter the chunk, add/remove subrail (right click) or replace the rail (shift+right click), all things become regularly.
Video:
https://user-images.githubusercontent.com/31470772/210702330-e9ba5a71-a056-4535-8fe4-269256ba71ad.mp4
It seems that the server and client are not synchronized.
![Screenshot_2023-01-04_23-29-04](https://user-images.githubusercontent.com/31470772/210702950-a317ee43-94c5-4abd-a96e-7111e6b0d078.png)
As tested, when a rail contains datamap with 3 items (one of them was Double and 2 of them was Int), this bug occur.
I used datamap a lot in the video, so the chance to reproduce the bug is much higher.
Datamap shown in .mca files:
![Screenshot_2023-01-04_23-33-28](https://user-images.githubusercontent.com/31470772/210702971-7d61e8a5-d2cd-4155-9096-a0c7da2daa13.png)
r.-7.-18.mca.zip
To Reproduce
This bug occurs randomly. I can't predict when it will occur. The way to reproduce is running back and forth on rails with datamap, and waiting for the bug occur.
If needed, I can provide the save folder and modelpack.
Expected Behavior
Rails loading correctly, all models appears.
Actual Behavior
See video.
OS
Win10 21H2
Minecraft Forge Version
2859
fixRTM Version
2.0.24 (also verified in 2.0.23, or build manually from source)
Other Mods
optifine, worldedit, chiselsandbits, malisisdoors, openterraingenerator(not used at this moment, I use superflat), voxelmap, vanillafix, aperture, blockbuster, minema, metamorph, soundlimitextends, surge, worldeditcui
The text was updated successfully, but these errors were encountered: