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premake5.lua
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premake5.lua
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------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------
-- The Visualizer Solution --
------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------
workspace "Visualizer"
architecture "x64"
startproject "Visualizer"
configurations
{
"Debug",
"Release"
}
outputdir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}"
-- Include directories relative to root folder (solution directory)
IncludeDir = {}
IncludeDir["GLFW"] = "Visualizer/vendor/glfw/include"
IncludeDir["GLEW"] = "Visualizer/vendor/glew-2.2.0/include"
IncludeDir["ImGui"] = "Visualizer/vendor/imgui"
IncludeDir["glm"] = "Visualizer/vendor/glm"
IncludeDir["stb"] = "Visualizer/vendor/stb"
IncludeDir["assimp"] = "Visualizer/vendor/assimp/include"
IncludeDir["assimp_config"] = "Visualizer/vendor/assimp/build/include"
VendorDir = {}
VendorDir["GLFW"] = "Visualizer/vendor/glfw"
VendorDir["ImGui"] = IncludeDir["ImGui"]
------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------
-- Visualizer --
------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------
project "Visualizer"
location "Visualizer"
kind "ConsoleApp"
language "C++"
cppdialect "C++17"
staticruntime "on"
targetdir ("bin/" .. outputdir .. "/%{prj.name}")
objdir ("bin/int/" .. outputdir .. "/%{prj.name}")
pchheader "PreCompiledHeader.h"
pchsource "Visualizer/src/PreCompiledHeader.cpp"
postbuildcommands { "{COPYDIR} %[Visualizer/resources] %[bin/" .. outputdir .. "/%{prj.name}/resources]" }
files
{
"%{prj.name}/src/**.h",
"%{prj.name}/src/**.cpp",
"%{prj.name}/vendor/glm/glm/**.hpp",
"%{prj.name}/vendor/glm/glm/**.h",
"%{prj.name}/vendor/glm/glm/**.inl"
}
includedirs
{
"%{prj.name}/src",
"%{IncludeDir.GLFW}",
"%{IncludeDir.GLEW}",
"%{IncludeDir.ImGui}",
"%{IncludeDir.glm}",
"%{IncludeDir.stb}",
"%{IncludeDir.assimp}",
"%{IncludeDir.assimp_config}"
}
links
{
"GLFW",
"ImGui",
"opengl32.lib",
"Visualizer/vendor/glew-2.2.0/lib/Win64/glew32s.lib"
}
filter "system:windows"
systemversion "latest"
defines
{
"GLEW_STATIC",
"_CRT_SECURE_NO_WARNINGS"
}
filter "configurations:Debug"
runtime "Debug"
symbols "on"
defines
{
"DEBUG"
}
links
{
"Visualizer/vendor/assimp/build/lib/Debug/assimp-vc143-mtd.lib",
"Visualizer/vendor/assimp/build/contrib/zlib/Debug/zlibstaticd.lib"
}
filter "configurations:Release"
kind "WindowedApp"
runtime "Release"
optimize "on"
symbols "off"
links
{
"Visualizer/vendor/assimp/build/lib/Release/assimp-vc143-mt.lib",
"Visualizer/vendor/assimp/build/contrib/zlib/Release/zlibstatic.lib"
}
------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------
-- GLFW --
------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------
project "GLFW"
location "Visualizer"
kind "StaticLib"
language "C"
staticruntime "on"
targetdir ("bin/" .. outputdir .. "/%{prj.name}")
objdir ("bin/int/" .. outputdir .. "/%{prj.name}")
files
{
"%{VendorDir.GLFW}/include/GLFW/glfw3.h",
"%{VendorDir.GLFW}/include/GLFW/glfw3native.h",
"%{VendorDir.GLFW}/src/context.c",
"%{VendorDir.GLFW}/src/init.c",
"%{VendorDir.GLFW}/src/input.c",
"%{VendorDir.GLFW}/src/monitor.c",
"%{VendorDir.GLFW}/src/null_init.c",
"%{VendorDir.GLFW}/src/null_joystick.c",
"%{VendorDir.GLFW}/src/null_monitor.c",
"%{VendorDir.GLFW}/src/null_window.c",
"%{VendorDir.GLFW}/src/platform.c",
"%{VendorDir.GLFW}/src/vulkan.c",
"%{VendorDir.GLFW}/src/window.c"
}
filter "system:windows"
systemversion "latest"
files
{
"%{VendorDir.GLFW}/src/win32_init.c",
"%{VendorDir.GLFW}/src/win32_joystick.c",
"%{VendorDir.GLFW}/src/win32_module.c",
"%{VendorDir.GLFW}/src/win32_monitor.c",
"%{VendorDir.GLFW}/src/win32_time.c",
"%{VendorDir.GLFW}/src/win32_thread.c",
"%{VendorDir.GLFW}/src/win32_window.c",
"%{VendorDir.GLFW}/src/wgl_context.c",
"%{VendorDir.GLFW}/src/egl_context.c",
"%{VendorDir.GLFW}/src/osmesa_context.c"
}
defines
{
"_GLFW_WIN32",
"_CRT_SECURE_NO_WARNINGS"
}
filter "configurations:Debug"
runtime "Debug"
symbols "on"
filter "configurations:Release"
runtime "Release"
optimize "on"
symbols "off"
------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------
-- ImGui --
------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------
project "ImGui"
location "Visualizer"
kind "StaticLib"
language "C++"
cppdialect "C++17"
staticruntime "on"
targetdir ("bin/" .. outputdir .. "/%{prj.name}")
objdir ("bin/int/" .. outputdir .. "/%{prj.name}")
files
{
"%{VendorDir.ImGui}/*.h",
"%{VendorDir.ImGui}/*.cpp",
}
filter "system:windows"
systemversion "latest"
defines
{
"_CRT_SECURE_NO_WARNINGS"
}
filter "configurations:Debug"
runtime "Debug"
symbols "on"
filter "configurations:Release"
runtime "Release"
optimize "on"
symbols "off"