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Godot keeps preloading stuff within folders having .gdignore #20743
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~~Edit : I mean writing into the .gdignore file~ Edit2: I was wrong |
The way it was currently done is that all folders that have |
Is that ignore file for the loader or the importer? I think it does not auto import but can load and probably import manually too. |
@eon-s it should be both. Initially it was needed because Godot was trying to import |
I don't think this is a bug. If you are preloading things from somewhere, it doesn't matter where those things are. I mean, if you are trying to load a resource A and this resource depends on the resource B that is in an ignored folder, it should just load both. If the loading of B fails, this will cascade and fail A too, which is probably not what you want. The |
@vnen wasn't it for the exporter as well? I would find awkward to have to tell the editor twice in two different ways to ignore the same folder... but that would be another issue |
Can anyone still reproduce this bug in Godot 3.2.1 or any later release (e.g. 3.2.2-rc2)? If yes, please ensure that an up-to-date Minimal Reproduction Project (MRP) is included in this report (a MRP is a zipped Godot project with the minimal elements necessary to reliably trigger the bug). You can upload ZIP files in an issue comment with a drag and drop. btw, according to documentation, files in ignored folders can't be loaded with |
I tried an MRP, could not reproduce this. |
Closing since Zylann cannot reproduce. |
can any else reproduce this? i've putted .gdignore in /bin/screenshots/.gdignore and godot generates .import files, also textures appears in filesystem. |
Godot 3.1 master 464d599
Windows 10 64 bits
I added a
![image](https://user-images.githubusercontent.com/1311555/43688540-957de7ae-98e2-11e8-8345-8e90b91d6532.png)
.gdignore
to a folder in my project, however Godot keeps loading all the stuff in it on editor startup:Repro:
-v
for verbose output).gdignore
in a folderThe text was updated successfully, but these errors were encountered: