Skip to content

Latest commit

 

History

History
79 lines (46 loc) · 5.04 KB

CONTRIBUTING.md

File metadata and controls

79 lines (46 loc) · 5.04 KB

Contributing to Wabbajack

The following is a set of guidelines for contributing to the wabbajack-tools/wabbajack repo on GitHub. These are guidelines but not rules, so be free to propose changes.

How Can I Contribute?

You don't have to be a programmer to contribute to this project.

Reporting Bugs

When you encounter problems with the application, go to our Discord server first and ask for help there. Before creating a new Issue, take a look at the others to avoid getting the Duplicate label.

Creating a bug report is as easy as navigating to the Issues page and clicking the New Issue button.

Submitting A Good Bug Report

  • Select the Bug Report template to get started.
  • Use a clear and descriptive title for the issue to identify the problem.
  • Describe the exact steps which reproduce the problem in as many details as possible. Trace the steps you took and don't just say what you did, but explain how you did it.
  • Include additional data in the issue. This encompasses your operating system, the version of Wabbajack that was used and your log file.
  • Upload the stacktrace or your entire log file to the issue using the Code Highlighting feature of Markdown.

Suggesting Enhancements

Enhancements can be everything from fixing typos to a complete revamp of documents in the repo. You can just use GitHub for making changes by clicking the pencil icon in the top right corner of a file.

Code Contribution

This is where the fun begins. Wabbajack is programmed in C# so having a decent amount of knowledge in that language or in C/C++ is good to have. You also want to make sure that you have a basic understanding of the Git workflow.

Visual Studio 2019

You can download it here but make sure to select the Community Edition as the other ones come at a cost. When installing Visual Studio you will be prompted to select a Workload and components. You will need the following:

  • .NET desktop development from the Workload tab
  • .NET Framework 4.7.2 SDK and targeting pack from the .NET section
  • NuGet package manager from the Code Tools section
  • C# and Visual Basic from the Development activities

The installer may have selected other options as well but these are the most important ones.

Starting Development

  1. Fork and clone the project: go to the GitHub repo page, click the fork button, copy the url from the forked repo, navigate to your project folder, open Git Bash or normal command prompt and type git clone url name and replace url with the copied URL and name with the folder name.
  2. Open Wabbajack.sln in Visual Studio 2019.
  3. Download NuGet Packages by selecting the solution and Right Click -> Restore NuGet Packages.

It may take a while for Visual Studio to download all packages and update all References so be patient. Once all packages are downloaded go and try building Wabbajack. If the build is successful then good job. If not, head over to the #wabbajack-development channel on the discord and talk about your build error.

Coding Style

As a C# project, you should follow the C# Coding Style. Further more you should never submit commits to your master branch, even if it's just a fork. Create a new branch with a meaningful name or the name of your issue/request and commit to that.

Your commits should also be elegant. Check out this post for good practices.

Updating your fork is important and easy. Open your terminal of choice inside the project folder and add the original repository as a new remote:

git remote add upstream https://github.com/wabbajack-tools/wabbajack.git

Make sure that you're on your master branch:

git checkout master

Fetch all the branches of that remote into remote-tracking branches, such as upstream/master:

git fetch upstream

Rewrite your master branch so that any commits of yours that aren't already in upstream/master are replayed on top of that other branch:

git rebase upstream/master

Submitting Code Changes

Before you go and open a pull request, make sure that your code actually runs. Build the project with your changes and test the application with its new features against your testing modlist. This testing modlist should be an MO2 installation with some mods installed that worked on the version without your changes and was not modified since then. Running the Unit Tests should also give you a good overview of what currently works.

If everything works as intended and you found no bugs in testing, go ahead and open a pull request. Your request should contain information about why you want to change something, what you changed and how you did it.