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Step.cpp
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Step.cpp
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#include "Step.h"
/*****************************************************************
* File: Step.cpp
* Author: Haodong LI
* Usage: TheUsageOfFile
* Time: 2021-06-03 -> 12:29:29
*****************************************************************/
Step::Step(int ChessNum, int ChessNumber, bool camp,
int DeltaX, int DeltaY,
bool Kill, int ChessKilledNum, int ChessKilledNumber):
__ChessNum(ChessNum), __ChessNumber(ChessNumber), __ChessCamp(camp),
__isKill(Kill), __ChessKilledNum(ChessKilledNum), __CHessKilledNumber(ChessKilledNumber)
{
__StepDeltaMove = new SGeoPoint(DeltaX, DeltaY);
if(Kill) { // if kill happened
GlobalEnvirIn::Instance()->__QStrOrInt2Chess(__ChessKilledNum, __CHessKilledNumber)->setAlive(false);
}
}
int Step::getStepX() {
return __StepMove->getPosX();
}
int Step::getStepY() {
return __StepMove->getPosY();
}
void Step::setStepX(int PosX) {
__StepMove->setPosX(PosX);
}
void Step::setStepY(int PosY) {
__StepMove->setPosY(PosY);
}
int Step::getStepDeltaX() {
return __StepDeltaMove->getPosX();
}
int Step::getStepDeltaY() {
return __StepDeltaMove->getPosY();
}
void Step::setStepDeltaX(int PosDeltaX) {
__StepDeltaMove->setPosX(PosDeltaX);
}
void Step::setStepDeltaY(int PosDeltaY) {
__StepDeltaMove->setPosY(PosDeltaY);
}
void Step::executeStep() {
// new api
QmlConnectIn::Instance()->changeChessPos(__ChessNum, __ChessNumber, __ChessCamp, __StepDeltaMove->getPosX(), __StepDeltaMove->getPosY());
// old api
// object->setProperty((GlobalEnvirIn::Instance()->__int2QStrName(__ChessNum) + QString::number(__ChessNumber) + QString("_posX")).toLatin1(),
// coordinateIn::Instance()->tranRealPosX(GlobalEnvirIn::Instance()->__QStrOrInt2Chess(__ChessNum, __ChessNumber)->getPosX() + __StepDeltaMove->getPosX()));
// object->setProperty((GlobalEnvirIn::Instance()->__int2QStrName(__ChessNum) + QString::number(__ChessNumber) + QString("_posY")).toLatin1(),
// coordinateIn::Instance()->tranRealPosX(GlobalEnvirIn::Instance()->__QStrOrInt2Chess(__ChessNum, __ChessNumber)->getPosY() + __StepDeltaMove->getPosY()));
if(__isKill) {
GlobalEnvirIn::Instance()->__QStrOrInt2Chess(__ChessKilledNum, __CHessKilledNumber)->setAlive(false);
object->setProperty(
(GlobalEnvirIn::Instance()->__int2QStrName(__ChessKilledNum) +
QString::number(__CHessKilledNumber) +
QString("_alive")).toLatin1(), false);
}
}
void Step::setChessNum(int chessNum) {
__ChessNum = chessNum;
__CHessName = GlobalEnvirIn::Instance()->__int2QStrName(chessNum);
}
void Step::setChessNumber(int chessNumber) {
__ChessNumber = chessNumber;
}
bool Step::getChessCamp() {
return __ChessCamp;
}
void Step::setKill(bool kill) {
__isKill = kill;
}
void Step::setChessKilledNum(int chessKilledNum) {
__ChessKilledNum = chessKilledNum;
__ChessKilledName = GlobalEnvirIn::Instance()->__int2QStrName(chessKilledNum);
}
void Step::setChessKilledNumber(int chessKilledNumber) {
__CHessKilledNumber = chessKilledNumber;
}
int Step::getChessNum() {
return __ChessNum;
}
int Step::getChessNumber() {
return __ChessNumber;
}
bool Step::getKill() {
return __isKill;
}
int Step::getChessKilledNum() {
return __ChessKilledNum;
}
int Step::getChessKilledNumber() {
return __CHessKilledNumber;
}
void Step::displayStep() {
// QmlConnectIn::Instance()->changeChessPos(__ChessNum, __ChessNumber, __ChessCamp, __StepDeltaMove->getPosX(), __StepDeltaMove->getPosY());
int Num = this->getChessNum();
int Number = this->getChessNumber();
int PosX = this->getStepDeltaX();
int PosY = this->getStepDeltaY();
bool kill = this->getKill();
QString killString = kill ? "True" : "False";
int killNum = -1;
int killNumber = -1;
if(kill) {
killNum = this->getChessKilledNum();
killNumber = this->getChessKilledNumber();
}
std::cout << "Num\t = " << Num << std::endl;
std::cout << "Number\t = " << Number << std::endl;
std::cout << "Name\t = " << GlobalEnvirIn::Instance()->__int2QStrName(Num).toStdString() << std::endl;
std::cout << "PosX\t = " << PosX << std::endl;
std::cout << "PosY\t = " << PosY << std::endl;
std::cout << "kill\t = " << killString.toStdString() << std::endl;
if(kill) {
std::cout << "k_Num\t = " << killNum << std::endl;
std::cout << "k_Number\t = " << killNumber << std::endl;
std::cout << "k_Name\t = " << GlobalEnvirIn::Instance()->__int2QStrName(killNum).toStdString() << std::endl;
}
}