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feat!: use OpenGL ES on Android
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homuler committed Dec 19, 2020
1 parent 0eb161f commit a10efce
Showing 1 changed file with 4 additions and 2 deletions.
6 changes: 4 additions & 2 deletions ProjectSettings/ProjectSettings.asset
Original file line number Diff line number Diff line change
Expand Up @@ -232,6 +232,7 @@ PlayerSettings:
metalEditorSupport: 1
metalAPIValidation: 1
iOSRenderExtraFrameOnPause: 0
iosCopyPluginsCodeInsteadOfSymlink: 0
appleDeveloperTeamID:
iOSManualSigningProvisioningProfileID:
tvOSManualSigningProvisioningProfileID:
Expand Down Expand Up @@ -370,7 +371,7 @@ PlayerSettings:
- m_BuildTarget: BJMSupport
m_GraphicsJobs: 0
- m_BuildTarget: LinuxStandaloneSupport
m_GraphicsJobs: 0
m_GraphicsJobs: 1
- m_BuildTarget: PS4Player
m_GraphicsJobs: 0
- m_BuildTarget: iOSSupport
Expand All @@ -395,7 +396,7 @@ PlayerSettings:
m_APIs: 150000000b000000
m_Automatic: 0
- m_BuildTarget: LinuxStandaloneSupport
m_APIs: 1100000015000000
m_APIs: 1500000011000000
m_Automatic: 0
m_BuildTargetVRSettings: []
openGLRequireES31: 0
Expand Down Expand Up @@ -699,6 +700,7 @@ PlayerSettings:
XboxOneCapability: []
XboxOneGameRating: {}
XboxOneIsContentPackage: 0
XboxOneEnhancedXboxCompatibilityMode: 0
XboxOneEnableGPUVariability: 1
XboxOneSockets: {}
XboxOneSplashScreen: {fileID: 0}
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