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Original file line number | Diff line number | Diff line change |
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# MediaPipeUnityPlugin | ||
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||
## Platform dependent compilation | ||
```cs | ||
#if UNITY_EDITOR_LINUX || UNITY_STANDALONE_LINUX || UNITY_ANDROID || UNITY_IOS | ||
// When GPU is available (SDK) | ||
#elif (UNITY_STANDALONE_LINUX || UNITY_ANDROID || UNITY_IOS) && !UNITY_EDITOR_OSX && !UNITY_EDITOR_WIN | ||
// (Application Code) | ||
#endif | ||
|
||
#if UNITY_EDITOR_LINUX || UNITY_STANDALONE_LINUX || UNITY_ANDROID | ||
// When GpuBuffer uses GlTextureBuffer (SDK) | ||
#elif (UNITY_STANDALONE_LINUX || UNITY_ANDROID) && !UNITY_EDITOR_OSX && !UNITY_EDITOR_WIN | ||
// (Application Code) | ||
#endif | ||
|
||
#if UNITY_IOS | ||
// When GpuBuffer uses CVPixelBuffer (SDK) | ||
#elif UNITY_IOS && !UNITY_EDITOR | ||
// (Application Code) | ||
#endif | ||
|
||
#if UNITY_EDITOR_LINUX || UNITY_STANDALONE_LINUX || UNITY_ANDROID | ||
// When EGL is available (SDK) | ||
#elif (UNITY_STANDALONE_LINUX || UNITY_ANDROID) && !UNITY_EDITOR_OSX && !UNITY_EDITOR_WIN | ||
// (Application Code) | ||
#endif | ||
|
||
#if UNITY_IOS | ||
// When EAGL is available (SDK) | ||
#if UNITY_IOS && !UNITY_EDITOR | ||
// (Application Code) | ||
#endif | ||
|
||
#if UNITY_STANDALONE_OSX | ||
// When NSGL is available (SDK) | ||
// NOTE: On macOS, native libs cannot be built with GPU enabled, so NSGL isn't available now. | ||
#endif | ||
``` |