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views.py
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views.py
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import pyautogui, time
from color import color_from_mouse
def keypress(key):
pyautogui.keyDown(key)
time.sleep(.5)
pyautogui.keyUp(key)
def save():
keypress('enter')
keypress('up')
keypress('up')
keypress('up')
keypress('x')
keypress('x')
keypress('x')
keypress('x')#spams x to assure that the saving process screens have ended
keypress('x')
keypress('x')
keypress('x')
keypress('x')
keypress('x')
keypress('x')
keypress('x')
keypress('x')
keypress('x')
keypress('x')
keypress('x')
keypress('x')
keypress('enter')#resets menu cursor
keypress('down')#resets menu cursor
keypress('down')#resets menu cursor
keypress('down')#resets menu cursor
keypress('enter')
print('Game saved!')
return
def perla(maxmin, wait, swi, ver, gen):
pyautogui.FAILSAFE = True
if wait:
wait_time = wait * 60
time.sleep(wait_time)
if (swi == True):
switchpos()
save()
red = 1
endtime = time.time() + 60 * maxmin
pyautogui.PAUSE = .5
standard_color = game_color(ver,gen)
#Perla male standard color: (206, 170, 99)
move_changes = 0
while time.time() < endtime:
while color_from_mouse() == standard_color:
keypress('right')
keypress('left')
print('Performed task %s times!' % red)
red += 1
limit = time.time() + 180
while not color_from_mouse() == standard_color:
if time.time() < limit:
keypress('x')
keypress('x')
print('Performed task %s times!' % red)
red += 1
else:
move_changes = exit_battle(move_changes)
print('Performed task %s times!' % red)
red += 1
limit = time.time() + 180
move_changes = 5
while not color_from_mouse() == standard_color:
keypress('x')
if time.time() > limit:
move_changes = exit_battle(move_changes)
save()
return
def switchpos():
#pyautogui.PAUSE = 1.5
keypress('enter')
keypress('down')
keypress('x')
time.sleep(2)
keypress('x')
time.sleep(1)
keypress('down')
time.sleep(2)
keypress('x')
keypress('right')
keypress('right')
keypress('x')
time.sleep(2)
keypress('z')
time.sleep(2)
keypress('up')
keypress('enter')
print('Positions switched!')
return
def exit_battle(move_changes):
keypress('z')
keypress('z')
keypress('z')
keypress('z')
keypress('down')
keypress('right')
keypress('x')
keypress('x')
keypress('x')
keypress('x')
keypress('x')
return switch_move(move_changes)
def switch_move(move_changes):
move_changes += 1
diff = 3 - move_changes
if move_changes > 3:
pass
else:
keypress('enter')
keypress('down')
keypress('x')
time.sleep(2)
keypress('x')
time.sleep(1)
keypress('x')
time.sleep(2.5)
keypress('right')
time.sleep(1)
keypress('right')
time.sleep(2)
keypress('x')
time.sleep(1)
keypress('x')
keypress('down')
time.sleep(1)
keypress('x')
time.sleep(1)
keypress('x')
for x in range(0,diff):
keypress('down')
time.sleep(1)
keypress('x')
keypress('z')
keypress('z')
time.sleep(1)
keypress('z')
keypress('z')
time.sleep(2)
keypress('up')
keypress('enter')
return move_changes
def game_color(v,g):
if v == 'Chaos' or v == 'Fire' or v == 'Leaf':
if g == 'Female':
return (239, 235, 255)
else:
return (255, 105, 74)
elif v == 'Emerald':
if g == 'Female':#Must place mouse cursor over hair not over hat!!
return (165, 105, 82)
else:#Must place cursor over hair not headband!!
return (252, 248, 253)
elif v == 'Sapphire' or v == 'Ruby':
if g == 'Female':
return (165, 105, 82)#Placeholder, may not be accurate
else:
return (252, 248, 253)#Placeholder, may not be accurate
elif v == 'Perla':
return (206, 170, 99)#Same color for both characters, oddly enough