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Each time attack or defence dice are rolled for that operative ... If it is an enemy operative, your opponent must re-roll dice results of 6.
I think it wouldn't be too hard as long as I don't allow mixing with balanced/command style rerolls.
Omen debuff changes your individual die outcomes in a very consistent way regardless of ceaseless/relentless/NoReroll. To add in Omen, you just add in some "stage 0" probabilities to your latest-stage probabilities. Explanation below.
Imagine there are stages. Stage 0 comes from BS and Lethal only. For BS=3+, the fail/norm/crit (f/n/c) Stage 0 probs are...
pf0 = 2/6
pn0 = 3/6
pc0 = 1/6
Then Stage 1 handles ceaseless/relentless/NoReroll. Let's pretend ceaseless...
pf1 = 7/6*pf0 - 1/6
pn1 = 7/6*pn0
pc1 = 7/6*pc0
Then Stage2 handles Omen debuff by adding { pf0/6, pn0/6, pc0/6 - 1/6 } ...
pf2 = pf1 + 1/6*pf0
pn2 = pn1 + 1/6*pn0
pc2 = pc1 + 1/6*pc0 - 1/6
So, for BS=3+, Ceaseless, and Omen, we have final die outcome probabilities of...
pFail: 28%
pNorm: 67%
pCrit: 6%
Interestingly, I used to think of ceaseless as multiplying the probability of norms and crits by 7/6, but a more robust way that mixes well with other rerolls like Omen debuff is adding some Stage 0 probabilities: { pf0/6 - 1/6, pn0/6, pc0/6 }.
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https://wahapedia.ru/kill-team2/kill-teams/hand-of-the-archon/#Ability
I think it wouldn't be too hard as long as I don't allow mixing with balanced/command style rerolls.
Omen debuff changes your individual die outcomes in a very consistent way regardless of ceaseless/relentless/NoReroll. To add in Omen, you just add in some "stage 0" probabilities to your latest-stage probabilities. Explanation below.
Imagine there are stages. Stage 0 comes from BS and Lethal only. For BS=3+, the fail/norm/crit (f/n/c) Stage 0 probs are...
Then Stage 1 handles ceaseless/relentless/NoReroll. Let's pretend ceaseless...
Then Stage2 handles Omen debuff by adding { pf0/6, pn0/6, pc0/6 - 1/6 } ...
So, for BS=3+, Ceaseless, and Omen, we have final die outcome probabilities of...
Interestingly, I used to think of ceaseless as multiplying the probability of norms and crits by 7/6, but a more robust way that mixes well with other rerolls like Omen debuff is adding some Stage 0 probabilities: { pf0/6 - 1/6, pn0/6, pc0/6 }.
The text was updated successfully, but these errors were encountered: