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MakeBox

Packing files Listing files Unpacking files Examing box format

The purpose of this project was to assemble all spesified files into an archive file. The archive can then unpack files back and still have the binaries verbatim. A small feature that I find neat to have was that you could list all files in the archive. This project is great for a game engine to be able to load assets for each game object. Say you have an unit, it will need to have: textures, shaders, sounds, scripts, animation data, stats etc. With this your users could mod the game units.

Tags: C++, Binary file