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libplist.vcxproj
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libplist.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClCompile Include="libplist\libcnary\node.c">
<ObjectFileName>$(IntDir)/%(RelativeDir)/</ObjectFileName>
</ClCompile>
<ClCompile Include="libplist\libcnary\node_list.c">
<ObjectFileName>$(IntDir)/%(RelativeDir)/</ObjectFileName>
</ClCompile>
<ClCompile Include="libplist\src\Array.cpp" />
<ClCompile Include="libplist\src\base64.c" />
<ClCompile Include="libplist\src\Boolean.cpp" />
<ClCompile Include="libplist\src\bplist.c" />
<ClCompile Include="libplist\src\bytearray.c" />
<ClCompile Include="libplist\src\Data.cpp" />
<ClCompile Include="libplist\src\Date.cpp" />
<ClCompile Include="libplist\src\Dictionary.cpp" />
<ClCompile Include="libplist\src\hashtable.c" />
<ClCompile Include="libplist\src\Integer.cpp" />
<ClCompile Include="libplist\src\Key.cpp" />
<ClCompile Include="libplist\src\Node.cpp" />
<ClCompile Include="libplist\src\plist.c" />
<ClCompile Include="libplist\src\ptrarray.c" />
<ClCompile Include="libplist\src\Real.cpp" />
<ClCompile Include="libplist\src\String.cpp" />
<ClCompile Include="libplist\src\Structure.cpp" />
<ClCompile Include="libplist\src\time64.c" />
<ClCompile Include="libplist\src\Uid.cpp" />
<ClCompile Include="libplist\src\xplist.c" />
<ClInclude Include="include\plist\Array.h" />
<ClInclude Include="include\plist\Boolean.h" />
<ClInclude Include="include\plist\Data.h" />
<ClInclude Include="include\plist\Date.h" />
<ClInclude Include="include\plist\Dictionary.h" />
<ClInclude Include="include\plist\Integer.h" />
<ClInclude Include="include\plist\Key.h" />
<ClInclude Include="include\plist\Node.h" />
<ClInclude Include="include\plist\plist++.h" />
<ClInclude Include="include\plist\plist.h" />
<ClInclude Include="include\plist\Real.h" />
<ClInclude Include="include\plist\String.h" />
<ClInclude Include="include\plist\Structure.h" />
<ClInclude Include="include\plist\Uid.h" />
<ClInclude Include="src\base64.h" />
<ClInclude Include="src\bytearray.h" />
<ClInclude Include="src\common.h" />
<ClInclude Include="src\hashtable.h" />
<ClInclude Include="src\msc_config.h" />
<ClInclude Include="src\plist.h" />
<ClInclude Include="src\ptrarray.h" />
<ClInclude Include="src\time64.h" />
<ClInclude Include="src\time64_limits.h" />
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{75352A45-BCB8-4774-8C66-3AF9EA6B6B42}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>libplist</RootNamespace>
<WindowsTargetPlatformVersion>10</WindowsTargetPlatformVersion>
<ProjectName>plist</ProjectName>
<PlatformToolset>v142</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<OutDir>$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)$(Platform)\$(Configuration)\$(ProjectName)\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;LIBPLIST_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<CompileAs>CompileAsCpp</CompileAs>
<AdditionalIncludeDirectories>libplist\libcnary\include;libplist\include;libplist\src</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;LIBPLIST_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<CompileAs>CompileAsCpp</CompileAs>
<AdditionalIncludeDirectories>libplist\libcnary\include;libplist\include;libplist\src</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>
</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;LIBPLIST_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>libplist\libcnary\include;libplist\include;libplist\src</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>
</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;LIBPLIST_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>libplist\libcnary\include;libplist\include;libplist\src</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
</Project>