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xbr-lv3.glsl doesn't compile #171

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FunkyFr3sh opened this issue Mar 14, 2022 · 3 comments
Open

xbr-lv3.glsl doesn't compile #171

FunkyFr3sh opened this issue Mar 14, 2022 · 3 comments

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@FunkyFr3sh
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ERROR: 0:238: '=' : cannot convert from '3-component vector of float' to '4-component vector of float'
ERROR: 0:239: '=' : cannot convert from '3-component vector of float' to '4-component vector of float'
ERROR: 0:240: '=' : cannot convert from '3-component vector of float' to '4-component vector of float'
ERROR: 0:247: '=' : cannot convert from '3-component vector of float' to '4-component vector of float'
ERROR: 0:248: '=' : cannot convert from '3-component vector of float' to '4-component vector of float'
ERROR: 0:249: '=' : cannot convert from '3-component vector of float' to '4-component vector of float'

@hizzlekizzle
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Does this one treat you any better? https://pastebin.com/KXjp7AE7

@FunkyFr3sh
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Yes, that fixed the problem. But is the shader actually working properly for you? Doesn't look right to me

@hizzlekizzle
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looks identical between that version and the one in the repo on my end.

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