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I have a strange idea: Is there a way to apply a filter directly to a specified SurfaceTexture or texName, rather than rendering it to the SurfaceTexture created internally by GLSurfaceView?
The text was updated successfully, but these errors were encountered:
I have a strange idea: Is there a way to apply a filter directly to a specified SurfaceTexture or texName, rather than rendering it to the SurfaceTexture created internally by GLSurfaceView?
The text was updated successfully, but these errors were encountered: