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Releases: linkedin/LiTr

Version 1.1.1

11 Dec 12:59
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Fix in vertical scaling logic for bitmap/animation overlays.

Version 1.1.0

06 Dec 20:29
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Changes in litr:

  • GlRenderer now expects target video aspect ratio when being initialized
  • GlVideoRenderer now sets up orthogonal projection matrix (adjusted for aspect ratio), in addition to view matrix adjusted for video rotation. Both matrices are multiplied to form a PV matrix and passed into filters.

Changes in litr-filters:

  • Bitmap overlays now use PV matrix to correctly scale, rotate and translate bitmap/animation overlays.