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法線がアニメーションに対応していない #2

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lizaf999 opened this issue Mar 30, 2018 · 0 comments
Open

法線がアニメーションに対応していない #2

lizaf999 opened this issue Mar 30, 2018 · 0 comments

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@lizaf999
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アニメーションはvertex shaderで頂点を変位させることで行っています。本来変位後の座標から法線を算出するべきですが現状対応していません。
OpenGLのgeometry shaderに対応するMetalのCompute Kernelを使う必要があると考えられます。

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