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robotinter.py
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robotinter.py
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# This file provides the runtime support for running a basic program
# Assumes the program has been parsed using basparse.py
import sys
import math
import random
class MyInterpreter:
# Initialize the interpreter. prog is a dictionary
# containing (line,statement) mappings
def __init__(self, prog):
self.prog= prog
self.functions = { # Built-in function table
'INT': lambda z: int(self.eval(z)),
'RND': lambda z: random.random()
}
# Collecting all data statements
def collect_data(self):
self.data = []
for lineno in self.stat:
if self.prog[lineno][0] == 'DATA':
self.data = self.data + self.prog[lineno][1]
self.dc = 0 # Initialize the data counter
# Check for start statements
def check_start(self):
has_application = -1
for lineno in self.stat:
if self.prog[lineno][0] == 'APPLICATION':
has_application = lineno
if has_application != 0:
print("ERROR: NO START INSTRUCTION")
self.error = 1
return
# Checking finish statement in the prog
def check_finish(self):
has_end = 0
for lineno in self.stat:
if self.prog[lineno][0] == 'FINISH' and not has_end:
has_end = lineno
if not has_end:
print("ERROR: NO FINISH INSTRUCTION")
self.error = 1
return
if has_end != lineno:
print("ERROR: FINISH IS NOT LAST")
self.error = 1
#Creating a robot
def create_robot(self, cord1, cord2):
self.robot.append(cord1)
self.robot.append(cord2)
self.robot.append('RIGHT')
self.path.append((cord1, cord2))
self.sc.append(self.cells[cord1][cord2])
self.sc.append(self.cells[cord1][cord2])
self.cells[cord1][cord2] = 'R'
#Creating a cell
def create_cell(self):
temp = ['*'] * 7
v = []
for i in range(7):
v.append(temp[:])
self.cells = v
labirinth = (
('0', '0', '0', '0', '0'), ('|', '0', '|', '0', '0'), ('0', '|', '0', 'E', '0'), ('0', '0', '0', '0', '0'),
('0', '0', '|', '0', '0'))
#('0', '?', '?', '%', '~'), ('|', '@', '0', '0', '0'), ('~', '|', '0', '0', '0'), ('0', '@', '|', '|', '0'),
#('+', '@', '+', '0', 'E')
for i in range(len(labirinth)):
for j in range(len(labirinth[i])):
if labirinth[i][j] == '0':
self.cells[i + 1][j + 1] = '0'
elif labirinth[i][j] == '|':
self.cells[i + 1][j + 1] = '|'
elif labirinth[i][j] == 'E':
self.cells[i + 1][j + 1] = 'E'
elif labirinth[i][j] == '*':
self.cells[i + 1][j + 1] = '*'
elif labirinth[i][j] == '$':
self.cells[i + 1][j + 1] = '$'
elif labirinth[i][j] == '+':
self.cells[i + 1][j + 1] = '+'
elif labirinth[i][j] == '~':
self.cells[i + 1][j + 1] = '~'
elif labirinth[i][j] == '@':
self.cells[i + 1][j + 1] = '@'
elif labirinth[i][j] == '%':
self.cells[i + 1][j + 1] = '%'
elif labirinth[i][j] == '?':
self.cells[i + 1][j + 1] = '?'
# Creating a list of walls (special materials)
def create_walls(self):
d = {
"$": 60, #steel
"~": 10, #plastic
"+": 20, #glass
"@": 40, #concrete
"%": 110, #steel-glass-plastic-glass
"?": 30, #plastic-glass
"|": 5 #regular wall
}
self.walls.update(d)
#Printing a cell
def print_cell(self):
i = 0
j = 0
for i in range(len(self.cells)):
print self.cells[i][0],self.cells[i][1],self.cells[i][2],self.cells[i][3],self.cells[i][4],self.cells[i][5],self.cells[i][6]
print " "
#Going forward
def forward(self):
walls = ['?', '@', '%', '+', '*', '$', '~', '|']
if self.robot[2] == 'RIGHT':
cord1 = self.robot[0]
cord2 = self.robot[1]
if self.cells[cord1][cord2 + 1] not in walls:
self.sc[1] = self.cells[cord1][cord2 + 1]
self.cells[cord1][cord2] = self.sc[0]
self.sc[0] = self.sc[1]
self.cells[cord1][cord2 + 1] = 'R'
self.robot[1] = self.robot[1] + 1
print("\nright - go_forward")
return True
else:
print("right - go_forward")
print("ERROR: ROBOT CANNOT GO THIS WAY, TURN THE OTHER WAY OR DRILL THE WALL\n")
return False
elif self.robot[2] == 'LEFT':
cord1 = self.robot[0]
cord2 = self.robot[1]
if self.cells[cord1][cord2 - 1] not in walls:
self.sc[1] = self.cells[cord1][cord2 - 1]
self.cells[cord1][cord2] = self.sc[0]
self.sc[0] = self.sc[1]
self.cells[cord1][cord2 - 1] = 'R'
self.robot[1] = self.robot[1] - 1
print("left - go_forward")
return True
else:
print("left - go_forward")
print("ERROR: ROBOT CANNOT GO THIS WAY, TURN THE OTHER WAY OR DRILL THE WALL\n")
return False
elif self.robot[2] == 'FORWARD':
cord1 = self.robot[0]
cord2 = self.robot[1]
if self.cells[cord1 - 1][cord2] not in walls:
self.sc[1] = self.cells[cord1 -1][cord2]
self.cells[cord1][cord2] = self.sc[0]
self.sc[0] = self.sc[1]
self.cells[cord1 - 1][cord2] = 'R'
self.robot[0] = self.robot[0] - 1
print("forward - go_forward")
return True
else:
print("forward - go_forward")
print("ERROR: ROBOT CANNOT GO THIS WAY, TURN THE OTHER WAY OR DRILL THE WALL\n")
return False
elif self.robot[2] == 'BACK':
cord1 = self.robot[0]
cord2 = self.robot[1]
if self.cells[cord1 + 1][cord2] not in walls:
self.sc[1] = self.cells[cord1 + 1][cord2]
self.cells[cord1][cord2] = self.sc[0]
self.sc[0] = self.sc[1]
self.cells[cord1 + 1][cord2] = 'R'
self.robot[0] = self.robot[0] + 1
print("back - go_forward")
return True
else:
print("back - go_forward")
print("ERROR: ROBOT CANNOT GO THIS WAY, TURN THE OTHER WAY OR DRILL THE WALL\n")
return False
#Going backwards
def back(self):
walls = ['?', '@', '%', '+', '*', '$', '~', '|']
if self.robot[2] == 'RIGHT':
cord1 = self.robot[0]
cord2 = self.robot[1]
if self.cells[cord1][self.robot[1] - 1] not in walls:
self.sc[1] = self.cells[cord1][cord2 - 1]
self.cells[cord1][cord2] = self.sc[0]
self.sc[0] = self.sc[1]
self.cells[cord1][cord2 - 1] = 'R'
self.robot[1] = self.robot[1] - 1
print("right - go_back")
return True
else:
print("right - go_back")
print("ERROR: ROBOT CANNOT GO THIS WAY, TURN THE OTHER WAY OR DRILL THE WALL\n")
return False
elif self.robot[2] == 'LEFT':
cord1 = self.robot[0]
cord2 = self.robot[1]
if self.cells[cord1][cord2 + 1] not in walls:
self.sc[1] = self.cells[cord1][cord2 + 1]
self.cells[cord1][cord2] = self.sc[0]
self.sc[0] = self.sc[1]
self.cells[cord1][cord2 + 1] = 'R'
self.robot[1] = self.robot[1] + 1
print("left - go_back")
return True
else:
print("left - go_back")
print("ERROR: ROBOT CANNOT GO THIS WAY, TURN THE OTHER WAY OR DRILL THE WALL\n")
return False
elif self.robot[2] == 'FORWARD':
cord1 = self.robot[0]
cord2 = self.robot[1]
if self.cells[cord1 + 1][cord2] not in walls:
self.sc[1] = self.cells[cord1 + 1][cord2]
self.cells[cord1][cord2] = self.sc[0]
self.sc[0] = self.sc[1]
self.cells[cord1 + 1][cord2] = 'R'
self.robot[0] = self.robot[0] + 1
print("forward - go_back")
return True
else:
print("forward - go_back")
print("ERROR: ROBOT CANNOT GO THIS WAY, TURN THE OTHER WAY OR DRILL THE WALL\n")
return False
elif self.robot[2] == 'BACK':
cord1 = self.robot[0]
cord2 = self.robot[1]
if self.cells[cord1 - 1][cord2] not in walls:
self.sc[1] = self.cells[cord1 + 1][cord2]
self.cells[cord1][cord2] = self.sc[0]
self.sc[0] = self.sc[1]
self.cells[cord1 - 1][cord2] = 'R'
self.robot[0] = self.robot[0] - 1
print("back - go_back")
return True
else:
print("back - go_back")
print("ERROR: ROBOT CANNOT GO THIS WAY, TURN THE OTHER WAY OR DRILL THE WALL\n")
return False
#Going to the right side
def right(self):
walls = ['?', '@', '%', '+', '*', '$', '~', '|']
if self.robot[2] == 'RIGHT':
cord1 = self.robot[0]
cord2 = self.robot[1]
if self.cells[cord1 + 1][cord2] not in walls:
self.sc[1] = self.cells[cord1 + 1][cord2]
self.cells[cord1][cord2] = self.sc[0]
self.sc[0] = self.sc[1]
self.cells[cord1 + 1][cord2] = 'R'
self.robot[0] = self.robot[0] + 1
print("right - go_right")
return True
else:
print("right - go_right")
print("ERROR: ROBOT CANNOT GO THIS WAY, TURN THE OTHER WAY OR DRILL THE WALL\n")
return False
elif self.robot[2] == 'LEFT':
cord1 = self.robot[0]
cord2 = self.robot[1]
if self.cells[cord1 - 1][cord2] not in walls:
self.sc[1] = self.cells[cord1 - 1][cord2]
self.cells[cord1][cord2] = self.sc[0]
self.sc[0] = self.sc[1]
self.cells[cord1 - 1][cord2] = 'R'
self.robot[0] = self.robot[0] - 1
print("left - go_right")
return True
else:
print("left - go_right")
print("ERROR: ROBOT CANNOT GO THIS WAY, TURN THE OTHER WAY OR DRILL THE WALL\n")
return False
elif self.robot[2] == 'FORWARD':
cord1 = self.robot[0]
cord2 = self.robot[1]
if self.cells[cord1][cord2 + 1] not in walls:
self.sc[1] = self.cells[cord1][cord2 + 1]
self.cells[cord1][cord2] = self.sc[0]
self.sc[0] = self.sc[1]
self.cells[cord1][cord2 + 1] = 'R'
self.robot[1] = self.robot[1] + 1
print("forward - go_right")
return True
else:
print("forward - go_right")
print("ERROR: ROBOT CANNOT GO THIS WAY, TURN THE OTHER WAY OR DRILL THE WALL\n")
return False
elif self.robot[2] == 'BACK':
cord1 = self.robot[0]
cord2 = self.robot[1]
if self.cells[cord1][cord2 + 1] not in walls:
self.sc[1] = self.cells[cord1][cord2 - 1]
self.cells[cord1][cord2] = self.sc[0]
self.sc[0] = self.sc[1]
self.cells[cord1][cord2 + 1] = 'R'
self.robot[1] = self.robot[1] + 1
print("back - go_right")
return True
else:
print("back - go_right")
print("ERROR: ROBOT CANNOT GO THIS WAY, TURN THE OTHER WAY OR DRILL THE WALL\n")
return False
#Going to the left side
def left(self):
walls = ['?', '@', '%', '+', '*', '$', '~', '|']
if self.robot[2] == 'RIGHT':
cord1 = self.robot[0]
cord2 = self.robot[1]
if self.cells[cord1 - 1][cord2] not in walls:
self.sc[1] = self.cells[cord1 - 1][cord2]
self.cells[cord1][cord2] = self.sc[0]
self.sc[0] = self.sc[1]
self.cells[cord1 - 1][cord2] = 'R'
self.robot[0] = self.robot[0] - 1
print("right - go_left")
return True
else:
print("right - go_left")
print("ERROR: ROBOT CANNOT GO THIS WAY, TURN THE OTHER WAY OR DRILL THE WALL\n")
return False
elif self.robot[2] == 'LEFT':
cord1 = self.robot[0]
cord2 = self.robot[1]
if self.cells[cord1 + 1][cord2] not in walls:
self.sc[1] = self.cells[cord1 + 1][cord2]
self.cells[cord1][cord2] = self.sc[0]
self.sc[0] = self.sc[1]
self.cells[cord1 + 1][cord2] = 'R'
self.robot[0] = self.robot[0] + 1
print("left - go_left")
return True
else:
print("left - go_left")
print("ERROR: ROBOT CANNOT GO THIS WAY, TURN THE OTHER WAY OR DRILL THE WALL\n")
return False
elif self.robot[2] == 'FORWARD':
cord1 = self.robot[0]
cord2 = self.robot[1]
if self.cells[cord1][cord2 - 1] not in walls:
self.sc[1] = self.cells[cord1][cord2 - 1]
self.cells[cord1][cord2] = self.sc[0]
self.sc[0] = self.sc[1]
self.cells[cord1][cord2 - 1] = 'R'
self.robot[1] = self.robot[1] - 1
print("forward - go_left")
return True
else:
print("forward - go_left")
print("ERROR: ROBOT CANNOT GO THIS WAY, TURN THE OTHER WAY OR DRILL THE WALL\n")
return False
elif self.robot[2] == 'BACK':
cord1 = self.robot[0]
cord2 = self.robot[1]
if self.cells[cord1][cord2 - 1] not in walls:
self.sc[1] = self.cells[cord1][cord2 - 1]
self.cells[cord1][cord2] = self.sc[0]
self.sc[0] = self.sc[1]
self.cells[cord1][cord2 - 1] = 'R'
self.robot[1] = self.robot[1] - 1
print("back - go_left")
return True
else:
print("back - go_left")
print("ERROR: ROBOT CANNOT GO THIS WAY, TURN THE OTHER WAY OR DRILL THE WALL\n")
return False
#Function which defines the rotation to the left side
def rotate_left(self):
if self.robot[2] == 'RIGHT': #now
self.robot[2] = 'FORWARD' #then
print ("turn: right->forward")
elif self.robot[2] == 'FORWARD':
self.robot[2] = 'LEFT'
print ("turn: forward->left")
elif self.robot[2] == 'LEFT':
self.robot[2] = 'BACK'
print("turn: left->back")
elif self.robot[2] == 'BACK':
self.robot[2] = 'RIGHT'
print("turn: back->right")
return True
#Function which defines the rotation to the right side
def rotate_right(self):
if self.robot[2] == 'RIGHT':
self.robot[2] = 'BACK'
print ("turn: right->back")
elif self.robot[2] == 'BACK':
self.robot[2] == 'LEFT'
print ("turn: back->left")
elif self.robot[2] == 'LEFT':
self.robot[2] = 'FORWARD'
print ("turn: left->forward")
elif self.robot[2] == 'FORWARD':
self.robot[2] = 'RIGHT'
print ("turn: forward->right")
return True
#Check finish cell in the labyrinth
def check_finish_in_lab(self):
if self.sc[0] == 'E':
print("++++ ROBOT FOUND EXIT FROM LABIRINTH AWESOME!!! ++++")
return 1
#This is how my radar is working
def lms(self):
walls = ['?', '@', '%', '+', '*', '$', '~', '|']
if self.robot[2] == 'RIGHT':
x = self.robot[0]
y = self.robot[1]
counter = 0
for i in range(y, len(self.cells[x])):
if self.cells[x][i] in walls:
print 'To the nearest wall in this direction--> ', counter
self.lms_var = counter;
return 0
counter = counter + 1
elif self.robot[2] == 'LEFT':
x = self.robot[0]
y = self.robot[1]
counter = 0
rev_list = []
for item in reversed(self.cells[x]):
rev_list.append(str(item))
k = rev_list.index('R')
for i in range(k, len(rev_list)):
if rev_list[i] in walls:
print 'To the nearest wall in this direction--> ', counter
self.lms_var = counter;
return 0
counter = counter + 1
elif self.robot[2] == 'FORWARD':
x = self.robot[0]
y = self.robot[1]
counter = 0
rev_list = []
good_list = []
for item in range(len(self.cells[x])):
rev_list.append(self.cells[item][y])
for item in reversed(rev_list):
good_list.append(str(item))
k = good_list.index('R')
for i in range(k, len(good_list)):
if good_list[i] in walls:
print 'To the nearest wall in this direction--> ', counter
self.lms_var = counter;
return 0
counter = counter + 1
elif self.robot[2] == 'BACK':
x = self.robot[0]
y = self.robot[1]
counter = 0
for i in range(x, len(self.cells[x])):
if self.cells[i][y] in walls:
print 'To the nearest wall in this direction--> ', counter
self.lms_var = counter;
return 0
counter = counter + 1
#Defining the material of the wall
def reflect(self):
if self.robot[2] == 'RIGHT':
x = self.robot[0]
y = self.robot[1]
if self.cells[x][y+1] == '|':
print('WALL\n')
return 0
elif self.cells[x][y+1] == '*':
print('UNDEF\n')
return 0
elif self.cells[x][y+1] == '$':
print('STEEL\n')
return 0
elif self.cells[x][y+1] == '~':
print('PLASTIC\n')
return 0
elif self.cells[x][y+1] == '+':
print('GLASS\n')
return 0
elif self.cells[x][y+1] == '@':
print('CONCRETE\n')
return 0
elif self.cells[x][y+1] == '%':
print('STEEL-GLASS-PLASTIC-GLASS\n')
return 0
elif self.cells[x][y+1] == '?':
print('PLASTIC-GLASS\n')
return 0
elif self.cells[x][y+1] in self.walls.keys():
print('SOME KIND OF WALL\n')
return 0
elif self.robot[2] == 'LEFT':
x = self.robot[0]
y = self.robot[1]
if self.cells[x][y-1] == '|' :
print('WALL\n')
return 0
elif self.cells[x][y-1] == '*':
print('UNDEF\n')
return 0
elif self.cells[x][y-1] == '$':
print('STEEL\n')
return 0
elif self.cells[x][y-1] == '~':
print('PLASTIC\n')
return 0
elif self.cells[x][y-1] == '+':
print('GLASS\n')
return 0
elif self.cells[x][y-1] == '@':
print('CONCRETE\n')
return 0
elif self.cells[x][y-1] == '%':
print('STEEL-GLASS-PLASTIC-GLASS\n')
return 0
elif self.cells[x][y-1] == '?':
print('PLASTIC-GLASS\n')
return 0
elif self.cells[x][y-1] in self.walls.keys():
print('SOME KIND OF WALL\n')
return 0
elif self.robot[2] == 'FORWARD':
x = self.robot[0]
y = self.robot[1]
if self.cells[x-1][y] == '|' :
print('WALL\n')
return 0
elif self.cells[x-1][y] == '*':
print('UNDEF\n')
return 0
elif self.cells[x-1][y] == '$':
print('STEEL\n')
return 0
elif self.cells[x-1][y] == '~':
print('PLASTIC\n')
return 0
elif self.cells[x-1][y] == '+':
print('GLASS\n')
return 0
elif self.cells[x-1][y] == '@':
print('CONCRETE\n')
return 0
elif self.cells[x-1][y] == '%':
print('STEEL-GLASS-PLASTIC-GLASS\n')
return 0
elif self.cells[x-1][y] == '?':
print('PLASTIC-GLASS\n')
return 0
elif self.cells[x-1][y] in self.walls.keys():
print('SOME KIND OF WALL\n')
return 0
elif self.robot[2] == 'BACK':
x = self.robot[0]
y = self.robot[1]
if self.cells[x+1][y] == '|' :
print('WALL\n')
return 0
elif self.cells[x+1][y] == '*':
print('UNDEF\n')
return 0
elif self.cells[x+1][y] == '$':
print('STEEL\n')
return 0
elif self.cells[x+1][y] == '~':
print('PLASTIC\n')
return 0
elif self.cells[x+1][y] == '+':
print('GLASS\n')
return 0
elif self.cells[x+1][y] == '@':
print('CONCRETE\n')
return 0
elif self.cells[x+1][y] == '%':
print('STEEL-GLASS-PLASTIC-GLASS\n')
return 0
elif self.cells[x+1][y] == '?':
print('PLASTIC-GLASS\n')
return 0
elif self.cells[x+1][y] in self.walls.keys():
print('SOME KIND OF WALL\n')
return 0
# Drilling the wall in the labyrinth
def drill(self):
if self.robot[2] == 'RIGHT':
cord1 = self.robot[0]
cord2 = self.robot[1]
print("right - drill")
if self.cells[cord1][cord2 + 1] == '*':
print("ERROR: ROBOT CANNOT DESTROY THIS WALL, TURN THE OTHER WAY\n")
elif self.cells[cord1][cord2 + 1] in self.walls:
wall = self.cells[cord1][cord2 + 1]
k = self.walls[wall]
if k < self.drill_cap:
self.cells[cord1][cord2 + 1] = '0'
self.drill_cap = self.drill_cap - k
else:
print("ERROR: ROBOT CANNOT DESTROY THIS WALL, TURN THE OTHER WAY\n")
self.drill_cap = 0
else:
print("ERROR: ROBOT DOESNT KNOW WHAT TO DESTROY")
elif self.robot[2] == 'LEFT':
cord1 = self.robot[0]
cord2 = self.robot[1]
print("left - drill")
if self.cells[cord1][cord2 - 1] == '*':
print("ERROR: ROBOT CANNOT DESTROY THIS WALL, TURN THE OTHER WAY\n")
elif self.cells[cord1][cord2 - 1] in self.walls:
wall = self.cells[cord1][cord2 - 1]
k = self.walls[wall]
if k < self.drill_cap:
self.cells[cord1][cord2 - 1] = 0
self.drill_cap = self.drill_cap - k
else:
print("ERROR: ROBOT CANNOT DESTROY THIS WALL, TURN THE OTHER WAY\n")
self.drill_cap = 0
else:
print("ERROR: ROBOT DOESNT KNOW WHAT TO DESTROY")
elif self.robot[2] == 'FORWARD':
cord1 = self.robot[0]
cord2 = self.robot[1]
print("forward - drill")
if self.cells[cord1 - 1][cord2] == '*':
print("ERROR: ROBOT CANNOT DESTROY THIS WALL, TURN THE OTHER WAY\n")
elif self.cells[cord1 - 1][cord2] in self.walls:
wall = self.cells[cord1 - 1][cord2]
k = self.walls[wall]
if k <= self.drill_cap:
self.cells[cord1 -1][cord2] = 0
self.drill_cap = self.drill_cap - k
else:
print("ERROR: ROBOT CANNOT DESTROY THIS WALL, TURN THE OTHER WAY\n")
self.drill_cap = 0
else:
print("ERROR: ROBOT DOESNT KNOW WHAT TO DESTROY")
elif self.robot[2] == 'BACK':
cord1 = self.robot[0]
cord2 = self.robot[1]
print("back - drill")
if self.cells[cord1 + 1][cord2] == '*':
print("ERROR: ROBOT CANNOT DESTROY THIS WALL, TURN THE OTHER WAY\n")
elif self.cells[cord1 + 1][cord2] in self.walls:
wall = self.cells[cord1 + 1][cord2]
k = self.walls[wall]
if k < self.drill_cap:
self.cells[cord1 + 1][cord2] = 0
self.drill_cap = self.drill_cap - k
else:
print("ERROR: ROBOT CANNOT DESTROY THIS WALL, TURN THE OTHER WAY\n")
self.drill_cap = 0
else:
print("ERROR: ROBOT DOESNT KNOW WHAT TO DESTROY")
print 'CAPACITY OF DRILL: ', self.drill_cap
print '\n'
#Evaluate an expression
def eval(self, expr):
iter_var = 0
spisok = ['NUM', 'STR', 'BOOL', 'TRUE', 'FALSE', 'UNDEFINED', 'BINOP']
if type(expr) == int:
return expr
expr_type = expr[0]
if expr_type in spisok:
if expr_type == 'NUM':
return expr[1]
elif expr_type == 'STR':
return expr[1]
elif expr_type == 'BOOL':
return expr[1]
elif expr_type == 'TRUE':
return expr[1]
elif expr_type == 'FALSE':
return expr[1]
elif expr_type == 'UNDEFINED':
return expr[1]
elif expr_type == 'UNARY':
if expr[1] == '-':
return -self.eval(expr[2])
elif expr_type == 'BINOP':
if expr[1] == '+':
eval1 = expr[2]
eval2 = expr[3]
b=[]
if eval1[0] in self.vars or eval2[0] in self.vars:
if eval1[0] in self.int or eval2[0] in self.int:
if type(eval1) is str and type(eval2) is str:
print ' '
elif type(eval1[0]) is str and type(eval2[0]) is str:
if eval1[0] in self.iter_var and eval2[0] in self.iter_var:
first = self.iter_var[eval1[0]][0]
second = self.iter_var[eval2[0]][0]
iter_var = int(first)
iter_var += int(second)
b.append('NUM')
b.append(iter_var)
self.iter_var[eval1[0]] = b
return b
elif type(eval1[0]) is str and (type(eval2[0]) is int and eval2[1] == 'NUM'):
if eval1[0] in self.iter_var:
first = self.iter_var[eval1[0]][0]
second = eval2[0]
iter_var = int(first)
iter_var += int(second)
b.append('NUM')
b.append(iter_var)
self.iter_var[eval1[0]] = b
return b
elif (type(eval1[1]) is int or eval1[0] == 'NUM') and (type(eval2[1]) is int and eval2[0] == 'NUM'):
iter_var = int(eval1[1])
iter_var += int(eval2[1])
b.append('NUM')
b.append(iter_var)
return b
elif type(eval1[0]) is not int and (type(eval2[1]) is int or eval2[0] == 'NUM'):
iter_var = int(self.vars[eval1[0]][0])
iter_var += int(eval2[1])
b.append('NUM')
b.append(iter_var)
return b
elif (type(eval1[0]) is int or eval2[0] == 'NUM') and type(eval2[0]) is not int:
iter_var = int(self.vars[eval2[0]][0])
iter_var += int(eval1[1])
b.append('NUM')
b.append(iter_var)
return b
else:
print ("ERROR: VARIABLES NOT FOUND")
raise RuntimeError
if expr[1] == '-':
return self.eval(expr[2]) - self.eval(expr[3])
else:
print ' '
# Evaluate a relational expression
def releval(self, expr):
signs = ['<', '>', '<>', '=']
expr_type = expr[1]
lhs = self.eval(expr[2][0])
rhs = self.eval(expr[2][1])
if lhs == None:
lhs = expr[2][0][0]
if lhs in self.vars:
lhs = self.vars[expr[2][0][0]][0]
else:
print ("ERROR: VARIABLE NOT FOUND")
raise RuntimeError
if rhs == None:
rhs = expr[2][1][0]
if rhs in self.vars:
rhs = self.vars[expr[2][1][0]][0]
else:
print ("ERROR: VARIABLE NOT FOUND")
raise RuntimeError
print 'In releval',lhs, expr_type, rhs
if expr_type in signs:
if expr_type == '<':
if int(lhs) < int(rhs):
return True
else:
return False
elif expr_type == '>':
if int(lhs) > int(rhs):
return True
else:
return False
elif expr_type == '=':
if int(lhs) == int(rhs):
return True
else:
return False
elif expr_type == '<>':
if int(lhs) != int(rhs):
return True
else:
return False
def assign_default(self, instr):
i = len(self.func_args_iter)
k = 0 # checking that the num of arguments is okay for continuing to work
while k != i:
var = self.func_args[k]
s = []
l = []
s.append(instr[k])
self.func_args_iter[k].append(instr[k])
s.append('NUM')
self.iter_var[var] = s
k = k + 1
if len(self.func_args_iter) < len(instr):
p = len(instr) - len(self.func_args_iter) # how many times it will go in cycle
k = len(self.func_args_iter) # pos from where to append
while p != 0:
var = instr[k]
s = []
s.append(var)
s.append('NUM')
self.rest_of_args.append(s)
p = p - 1
k = k + 1
# Assignment
def assign(self, target, value, types):
i = len(target)
k = 0
while i != 0:
var = target[k][0]
s = []
a = value
s.append(a)
s.append(types)
if types == 'BOOLEAN':
self.bool[var] = s
elif types == 'INTEGER':
self.int[var] = s
elif types == 'STRING':
self.str[var] = s
self.vars[var] = s # so we wont have same names of different variables
i = i - 1
k = k + 1
##########################################################################################
def run(self):
self.vars = {} # all variables
self.int = {} # all int variables
self.bool = {} # all bool variables
self.str = {} # all string variables
self.arrays = {} # arrays variables
self.tables = {} # tables
self.var = {}
self.loops = [] # Currently active loops
self.loopend = {} # Mapping saying where loops end
self.error = 0 # Indicates program error
self.found = 0 # Indicates that the robot found the way out
self.func = {}
self.path = []
self.cord1 = 0
self.cord2 = 0
self.parameters = {}
self.ret = 0
self.lists = {}
self.lms_var = 0
self.self_args = 0
self.iter_var = {}
self.save_procedure = []
self.save_args = []
self.func_args = []
self.func_args_iter = []
self.rest_of_args = []
self.func_ret = {}
self.flag = 0
self.stat = list(self.prog) # Ordered list of all line numbers
self.stat.sort()
self.pc = 0 # Current program counter
self.robot = []
self.walls = {}
self.drill_cap = 70
self.sc = []
self.kol_args = 0
self.kol_args_in_func = 0
# Processing prior to running
self.collect_data() # Collect all of the data statements
self.check_start()
self.check_finish()
self.create_walls()
self.create_cell()
if self.error:
print 'ERROR: SOMETHING WRONG...'
raise RuntimeError
while 1:
line = self.stat[self.pc]
instr = self.prog[line]
self.ret = 0
op = instr[0]
#FINISH
if op == 'FINISH':
break; # We are done
# PRINT statement
elif op == 'PRINT':
plist = instr[1]
out = ""
if plist[0] in self.iter_var:
for value in plist:
evaling = self.iter_var[value]
print evaling[0]
elif plist[0] in self.vars:
for value in plist:
evaling = self.vars[value]
print evaling[0]
elif plist[0] in self.lists:
print "\t"
for el in self.lists[plist[0]]:
print el[1],
print '\n'
else:
print ('ERROR: CANNOT FIND THIS VARIABLE')
# VARIABLE DECLARATION statement
if op == 'INTEGER':
target = instr[1]
value = 0
self.assign(target, value, op)
elif op == 'STRING':
target = instr[1]
value = ''
self.assign(target, value, op)
elif op == 'BOOLEAN':
target = instr[1]
value = 'UNDEFINED'
self.assign(target, value, op)
# ASSIGN statement
if op == 'ASSIGN':
target = instr[1][0]
value = []
value.append(instr[2][1])
if instr[2][0] == None:
print ("ERROR: WRONG ASSIGNMENT FOR STRING VARIABLE")
raise RuntimeError
value.append(instr[2][0])
s = []
if target in self.vars:
if value[1] == 'BOOL' or value[1] == 'STR' or value[1] == 'NUM':
s.append(target)
s.append(value)
if value[1] == 'BOOL' and target in self.bool:
if value[0] == 'true' or value[0] == 'false':
self.bool[target] = s[1]
self.vars[target] = s[1]
self.iter_var[target] = s[1]
else:
print ("ERROR: WRONG ASSIGNMENT FOR BOOLEAN VARIABLE")
elif value[1] == 'STR' and target in self.str:
self.str[target] = s[1]
self.vars[target] = s[1]
self.iter_var[target] = s[1]
elif value[1] == 'NUM' and target in self.int:
self.int[target] = s[1]
self.vars[target] = s[1]
self.iter_var[target] = s[1]
else:
print("ERROR: VARIABLE ERROR, PAY ATTENTION TO %s" % instr[1][0])
raise RuntimeError
elif value[0] == 'BINOP':
value = instr[2]
a = self.eval(value)
s.append(a[1])
s.append(a[0])
if s[1] == 'NUM':
self.int[instr[1][0]] = s
elif s[1] == 'BOOL':