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LVGL_Arduino_rx.ino
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LVGL_Arduino_rx.ino
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// This the original LVGL_demo.ino 8.3.6 with all modifications i needed to compile without errors and
// get the touch working correctly with Arduino IDE 2.0.4 , TFT_eSPI and ili9341.
/*Using LVGL with Arduino requires some extra steps:
*Be sure to read the docs here: https://docs.lvgl.io/master/get-started/platforms/arduino.html */
#include <lvgl.h>
#include <TFT_eSPI.h>
/*To use the built-in examples and demos of LVGL uncomment the includes below respectively.
*You also need to copy `lvgl/examples` to `lvgl/src/examples`. Similarly for the demos `lvgl/demos` to `lvgl/src/demos`.
Note that the `lv_examples` library is for LVGL v7 and you shouldn't install it for this version (since LVGL v8)
as the examples and demos are now part of the main LVGL library. */
#include <demos/lv_demos.h> //!! lvgl/src/demos
#include <examples/lv_examples.h> //!! lvgl/src/examples
// Only for PlatformIO. PlatformIO doesn't find *.c files in subdirectories ? Arduino IDE does.
#ifdef PLATFORMIO
#include <examples/widgets/btn/lv_example_btn_1.c>
#include <examples/widgets/msgbox/lv_example_msgbox_1.c>
#include <examples/widgets/menu/lv_example_menu_1.c>
#include <examples/widgets/tabview/lv_example_tabview_1.c>
#include <examples/get_started/lv_example_get_started_1.c>
// ...
#endif
#define SCREEN_ROTATION 1 // set the screen rotation
/*Change to your screen resolution*/
#if (SCREEN_ROTATION == 1) || (SCREEN_ROTATION == 3)
static const uint16_t screenWidth = 320; // rotation 1 or 3
static const uint16_t screenHeight = 240;
#else
static const uint16_t screenWidth = 240; // rotation 0 or 2
static const uint16_t screenHeight = 320;
#endif
#define SIZE_SCREEN_BUFFER screenWidth * screenHeight / 4 // set screen buffer size
//#define SIZE_SCREEN_BUFFER screenWidth * 10 // smaller if build error
static lv_disp_draw_buf_t draw_buf;
static lv_color_t buf[ SIZE_SCREEN_BUFFER ];
TFT_eSPI tft = TFT_eSPI(screenWidth, screenHeight);
#if LV_USE_LOG != 0
// ------------------------------------------------------------------------------------------ //
/* Serial debugging */
void my_print(const char * buf)
{
Serial.printf(buf);
Serial.flush();
}
#endif
// ------------------------------------------------------------------------------------------ //
// Display flushing
void my_disp_flush( lv_disp_drv_t *disp, const lv_area_t *area, lv_color_t *color_p ) //!!
{
uint32_t w = ( area->x2 - area->x1 + 1 );
uint32_t h = ( area->y2 - area->y1 + 1 );
tft.startWrite();
tft.setAddrWindow( area->x1, area->y1, w, h );
tft.pushColors( ( uint16_t * )&color_p->full, w * h, true );
tft.endWrite();
lv_disp_flush_ready( disp );
}
// ------------------------------------------------------------------------------------------ //
// Read the touchpad
void my_touchpad_read( lv_indev_drv_t * indev_driver, lv_indev_data_t * data ) //!!modified
{
uint16_t touchX, touchY;
bool touched = tft.getTouch( &touchX, &touchY, 600 );
if( !touched )
{
data->state = LV_INDEV_STATE_REL;
}
else
{
data->state = LV_INDEV_STATE_PR;
/*Set the coordinates*/
#if (SCREEN_ROTATION == 1) || (SCREEN_ROTATION == 3)
data->point.x = touchY;
data->point.y = touchX;
#else
data->point.x = touchX;
data->point.y = touchY;
#endif
//Serial.print( "Data x " );
//Serial.println( touchX );
//Serial.print( "Data y " );
//Serial.println( touchY );
}
}
// ------------------------------------------------------------------------------------------ //
void setup()
{
Serial.begin( 115200 ); /* prepare for possible serial debug */
String LVGL_Arduino = "Hello Arduino! ";
LVGL_Arduino += String('V') + lv_version_major() + "." + lv_version_minor() + "." + lv_version_patch();
Serial.println( LVGL_Arduino );
Serial.println( "I am LVGL_Arduino" );
lv_init();
#if LV_USE_LOG != 0
lv_log_register_print_cb( my_print ); /* register print function for debugging */
#endif
tft.begin();
tft.setRotation( SCREEN_ROTATION );
/*Set the touchscreen calibration data, the actual data for your display can be acquired using
Generic -> Touch_calibrate example from the TFT_eSPI library */
#if SCREEN_ROTATION == 0
uint16_t calData[5] = { 230, 3580, 330, 3600, 4 }; //!!modified
#elif SCREEN_ROTATION == 1
uint16_t calData[5] = { 230, 3580, 330, 3600, 6 };
#elif SCREEN_ROTATION == 2
uint16_t calData[5] = { 230, 3580, 330, 3600, 2 };
#elif SCREEN_ROTATION == 3
uint16_t calData[5] = { 230, 3580, 330, 3600, 0 };
#endif
tft.setTouch( calData );
lv_disp_draw_buf_init( &draw_buf, buf, NULL, SIZE_SCREEN_BUFFER ); // set Screen Buffer
/*Initialize the display*/
static lv_disp_drv_t disp_drv; //!!modified
lv_disp_drv_init( &disp_drv );
/*Change the following line to your display resolution*/
disp_drv.hor_res = screenWidth;
disp_drv.ver_res = screenHeight;
disp_drv.flush_cb = my_disp_flush;
disp_drv.draw_buf = &draw_buf;
lv_disp_drv_register( &disp_drv );
/*Initialize the (dummy) input device driver*/
static lv_indev_drv_t indev_drv; //!!modified
lv_indev_drv_init( &indev_drv );
indev_drv.type = LV_INDEV_TYPE_POINTER;
indev_drv.read_cb = my_touchpad_read;
lv_indev_drv_register( &indev_drv );
#if 0
/* Create simple label */
lv_obj_t *label = lv_label_create( lv_scr_act() );
lv_label_set_text( label, LVGL_Arduino.c_str() );
lv_obj_align( label, LV_ALIGN_CENTER, 0, 0 );
#else
// *** uncomment only **ONE** of these lines ( examples or demos ) ***
// lv_example_btn_1();
// lv_example_msgbox_1();
// lv_example_menu_1();
// lv_example_tabview_1();
// lv_example_get_started_1();
// ...
lv_demo_widgets(); // OK ( OK = enabled in lv_conf.h or platform.ini)
// lv_demo_benchmark(); // OK, Results Rotation 1 :
// TFT_eSPI : weighted FPS/Max, small buffer : 28/79fps (40MHz), 35/94fps (80MHz)
// TFT_eSPI : weighted FPS/Max, big buffer : 38/101fps (40MHz), 50/137fps (80MHz)
// LovyanGFX : weighted FPS/Max, small buffer : 26/72fps (40MHz), 30/86fps (80MHz)
// LovyanGFX : weighted FPS/Max, big buffer : 39/106fps (40MHz), 51/142fps (80MHz)
// lv_demo_keypad_encoder(); // OK works, but I haven't an encoder
// lv_demo_music(); // Ok ?
// lv_demo_printer(); // MISSING
// lv_demo_stress(); // OK
#endif
Serial.println( "Setup done" );
}
// ------------------------------------------------------------------------------------------ //
void loop()
{
lv_timer_handler(); /* let the GUI do its work */
delay( 5 );
}
// ------------------------------------------------------------------------------------------ //