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death.c
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death.c
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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* death.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: mhedeon <[email protected]> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2018/12/13 21:01:29 by mhedeon #+# #+# */
/* Updated: 2019/02/01 20:05:32 by mhedeon ### ########.fr */
/* */
/* ************************************************************************** */
#include "wolf3d.h"
static void draw_death(t_wolf *wolf, unsigned x, unsigned y)
{
static SDL_Color tmp = {0x8D, 0, 0, 0xFF};
static unsigned a = 0;
unsigned i;
unsigned j;
i = y - 1;
while (++i < (y + SQUARE))
{
j = x - 1;
while (++j < (x + SQUARE))
if (((x + j) < SCREEN_WIDTH) && ((y + i) < SCREEN_HEIGHT))
{
if ((Uint8)(wolf->buff[y * SCREEN_WIDTH + x]
>> 16 & 0xFF) <= 0x8D)
{
tmp.r = (Uint8)(wolf->buff[y * SCREEN_WIDTH + x]
>> 16 & 0xFF) - 0x5;
set_pixel_s(wolf, &tmp, x + j, y + i);
}
else
set_pixel_s(wolf, &tmp, x + j, y + i);
}
}
if (!(++a % 500))
screen_upd(wolf);
}
static void death_anim(t_wolf *wolf)
{
unsigned x;
unsigned y;
unsigned bit;
long value;
value = 1;
y = ((value & 0x000FF) - 1) * X_BOOST;
x = ((value & 0x1FF00) >> 8) * Y_BOOST;
bit = value & 1;
value = value >> 1;
if (bit)
value ^= 0x00012000;
draw_death(wolf, x, y);
while (value != 1)
{
y = ((value & 0x000FF) - 1) * X_BOOST;
x = ((value & 0x1FF00) >> 8) * Y_BOOST;
bit = value & 1;
value = value >> 1;
if (bit)
value ^= 0x00012000;
draw_death(wolf, x, y);
}
}
int death(t_wolf *wolf)
{
cast_loop(wolf);
death_anim(wolf);
return (0);
}