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get_error.c
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get_error.c
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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* get_error.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: mhedeon <[email protected]> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2019/01/28 18:33:41 by mhedeon #+# #+# */
/* Updated: 2019/01/31 17:25:53 by mhedeon ### ########.fr */
/* */
/* ************************************************************************** */
#include "wolf3d.h"
static void get_error_norm(int error)
{
if (error == FONT_ERR)
write(1, "Cannot create font\n", 20);
else if (error == BUFF_ERR)
write(1, "Cannot allocate memory for buffer\n", 35);
else if (error == HERO_ERR)
write(1, "Cannot allocate memory for hero\n", 33);
else if (error == FACE_ERR)
write(1, "Cannot load face files\n", 24);
else if (error == WOLF_ERR)
write(1, "Cannot allocate memory for game\n", 33);
}
int get_error(int error)
{
if (error == MAP_FILE)
write(1, "Cannot load map file\n", 22);
else if (error == MAP)
write(1, "Map error, please go away(((\n", 30);
else if (error == POSITION_ERR)
write(1, "Cannot place player on the map\n", 32);
else if (error == SDL_INIT_ERR)
write(1, "Cannot load all SDL frameworks\n", 32);
else if (error == WALL_ERR)
write(1, "Cannot load wall files\n", 24);
else if (error == SPRITE_ERR)
write(1, "Cannot load sprite files\n", 26);
else if (error == PISTOL_ERR)
write(1, "Cannot load pistol files\n", 26);
else if (error == WALL_ERR)
write(1, "Cannot load knife files\n", 25);
else if (error == WIN_ERR)
write(1, "Cannot create window\n", 22);
else if (error == REN_ERR)
write(1, "Cannot create renderer\n", 24);
else if (error == TEX_ERR)
write(1, "Cannot create texture\n", 23);
else
get_error_norm(error);
return (0);
}