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lvl3.c
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lvl3.c
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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* lvl3.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: mhedeon <[email protected]> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2019/01/30 19:21:51 by mhedeon #+# #+# */
/* Updated: 2019/01/31 17:26:16 by mhedeon ### ########.fr */
/* */
/* ************************************************************************** */
#include "wolf3d.h"
static int prepare_lvl3(t_wolf *wolf)
{
wolf->lvl_music = Mix_LoadMUS("./resource/sounds/music/lvl3.mid");
if (wolf->lvl_music != NULL)
Mix_PlayMusic(wolf->lvl_music, -1);
return (1);
}
static void clear_lvl3(t_wolf *wolf)
{
if (Mix_PlayingMusic())
Mix_HaltMusic();
if (wolf->lvl_music != NULL)
Mix_FreeMusic(wolf->lvl_music);
free(wolf->map);
wolf->map = NULL;
}
static int end_lvl3(t_wolf *wolf)
{
if (cast_door(wolf) && (abs((int)wolf->p_x - wolf->m_x) +
abs((int)wolf->p_y - wolf->m_y)) <= 1.5 &&
wolf->map[wolf->m_y * wolf->m_width + wolf->m_x].north == 57)
{
wolf->map[wolf->m_y * wolf->m_width + wolf->m_x].north = 58;
wolf->map[wolf->m_y * wolf->m_width + wolf->m_x].south = 58;
wolf->map[wolf->m_y * wolf->m_width + wolf->m_x].west = 58;
wolf->map[wolf->m_y * wolf->m_width + wolf->m_x].east = 58;
return (1);
}
return (0);
}
static int game_lvl3(t_wolf *wolf)
{
while (event(wolf, end_lvl3))
{
if (wolf->door.opened)
close_door(wolf);
check_item(wolf);
cast_loop(wolf);
draw_x(wolf);
weapon(wolf);
fps(wolf);
wolf->ms = 1 / 45.0 * 5.0;
wolf->start_frame = wolf->end_frame;
draw_hud_lvl3(wolf);
if (wolf->hero->health <= 0)
return (death(wolf));
clear_buffer(wolf);
}
cast_loop(wolf);
screen_upd(wolf);
if ((int)wolf->p_x == 4 && (int)wolf->p_y == 997)
return (LVL4);
return (0);
}
void start_lvl_3(t_wolf *wolf)
{
int next;
wolf->lvl_music = NULL;
post_init(wolf);
next = 0;
if (map(wolf, "resource/maps/03lvl.wolfmap") && prepare_lvl3(wolf))
next = game_lvl3(wolf);
clear_lvl3(wolf);
pause_frame(1000);
if (next == LVL4)
start_lvl_4(wolf);
}