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Sounds #1
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I've added the rope whooshing sound, how's that? Sorry about taking so long to get to this, BTW. Been doing a lot of heavy lifting in the castles mod, have been trying to avoid context-switching for most of it. (though I got a bit derailed with an idea for dynamic liquids at one point :) |
I'll have a look later! I also got the idea to audibly indicate when the plumb hit the bottom and what it hits. Don't worry about it FaceDeer, just stay awesome in your own pace. 😃 |
Fixed the whoosh, #2. |
The sound of the line being uncoiled could add some immersion to the device.
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