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Initial compatibility between MechJeb and Principia #3458

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mmomtchev opened this issue Nov 20, 2022 · 1 comment
Closed

Initial compatibility between MechJeb and Principia #3458

mmomtchev opened this issue Nov 20, 2022 · 1 comment

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@mmomtchev
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As you know, MechJeb is partially compatible with Principia - it can execute quite well maneuver nodes created in Principia.

However, maneuver nodes created in MechJeb are not Principia maneuvers and they cannot be edited in Principia.

Obviously, there is much more that is missing for MechJeb's maneuvers - especially the interplanetary transfers - to work, but being able to edit MechJeb's nodes in Principia would be a very good starting point.

From what I see, the C# interface loads the C++ DLL - and I intend to do the same in MechJeb - accessing the flight plan and creating nodes - but I have one major problem - the current interface relies on the C# part creating a Plugin object and keeping this object. I don't see anyway to retrieve this same pointer from another C# caller? Do you have any guidelines for how this should work?

@pleroy pleroy closed this as not planned Won't fix, can't repro, duplicate, stale Sep 9, 2024
@mmomtchev
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As you may have seen from my profile, I am currently in the middle of a huge judicial scandal, involving police and judicial corruption and an extortion that includes a number of large IT companies, including your employer, Google. In order to intimidate me, people are making simultaneous actions on Github. This is the third time you have done it.

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