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Suggestion: Place many of the Dynamicboxer print messages inside a debug level #83

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fireymerlin opened this issue May 18, 2021 · 0 comments

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@fireymerlin
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There are many messages coming from Dynamicboxer which fill up the chat window quickly.
I suggest putting may of the "normal" messages so that they only show if the debug level is 1 or higher.
Some examples of the messages:
New mapping for slot 3, dynamically set ISBoxer charactger ...
This completes the team of 4, get multiboxing ...
Not Showing the master exchange token UI after 7 sec as we ...

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